[en] Edain Mod > [Edain] Discussion and Feedback
Edain Demo 4.3: General Feedback
Walküre:
If you have bugs to report, Andras, you can do it in the Bug Reports section, in which you can choose to report bugs according to their specificity (regarding specific factions or maps).
Andras:
Oops, sorry.
Hamanathnath:
Would just like to give some feedback to the latest faction added to Mission: Defend the Shire, Lothlorien.
Overall, I really enjoy playing as Lothlorien. Their use of archers is very appealing, and while I can say they have the easiest time later in the game, their early game can be quite challenging. They have a very unique way of working around a very limited number of pike and Mounted units.
Though I do have some feedback in terms of Balancing.
The Healers are balanced in terms of their healing power on their allies, but how much they heal themselves is a bit Overpowered. Many units, even Attack Trolls, can't do enough damage to kill the healer. Running around in Circles with your healer while your archers do the damage is an effective strategy..... And also not a strategy that I think is intended :P. So lowering the amount of healing power on themselves would makes them more balanced.
Guardians of the Path and Elk Riders don't seem to be worth buying. Their abilities just don't seem to be worth their price, and I would rather just go for Galadhrim and CG Guardians. They should be made just a little better.
And CG Guardians deal a bit too much damage to Heroes in my opinion. I know that's their purpose, but you can get a lot of them, and they make the Final Few waves a bit too easy compared to the other factions(besides the last wave).
Also, I'm not sure if this is a bug, but archers, most notably CG Guardians, seem to randomly have trouble getting their shots to land on Orc Overseers. Do they have something on them that makes Archers miss them?
Anyways, that's it for now. Still really enjoying the map :)
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