[en] Edain Mod > [Edain] Discussion and Feedback
Edain Demo 4.3: General Feedback
FG15:
Thank you.
It is intended that the dwarves have no cavalry, because they have really strong infantry. To deal with archers I would suggest using axe throwers, who one hit archers, or unburnt. If it's needed, I can also speed up the unburnt a bit.
Loren is already in work, Rivendell is nearly finished and also a men of Rhovanion faction is planned, but there does not exist a concept yet.
Hamanathnath:
Ok I'll try that. I will admit, the Dwarves do have very high stats for their units. I haven't been able to use the Unburnt too much yet, I've generally gone for Arkenguard and Ironbreakers.
Good to see Lothlorien and Rivendell will be added, and I'm also very curious about the Men of Rhovanion (which I'd assume is mostly made of Men of Dale/Lake-Town). I also really look forward to trying Rohan and Gondor later.
Hamanathnath:
Got a suggestion for Mission: Defend the Shire. :)
I would like to see Gondor Banner Carriers to have the option to upgrade into Captains (The Banner Carrier Upgrade from Denethor). Right now, because Banner Carriers can not be upgraded, there isn't really a reason to get more then 1 Banner Carrier per match, maybe buying a backup just in case you lose him early in a round. I think that making Captains an option would make them more oftenly bought, depending on the Ability of the Captain of course.
Hamanathnath:
Hopefully I'm not breaking any rules if I post here again. I know that waiting 24 hours nullifies the rule about double posting, but its a bit odd to have 3 posts in a row. Tell me if it's too much and I'll remove this post and edit the last one, but this post should be rather long.
Anyways, time to talk about Mission: Defend the Shire again :)
There is no better way to put this. Playing as Rohan on this Map makes it ridiculously easy. They far outclass both Gondor and Dwarves to the point where it isn't even fair. Rohan is strong at every stage of the game.
The Main Reason why this is the case is because of the Marshalls. And when I say the Marshalls, I mean just Erkenbrand, because right now, he is just better then the other Marhsalls because of how strong the troops he summons are. Erkenbrand's stats are about even with the stats of a Khazad-Dum Veteran. And that is a big problem because first, he costs a lot less (100+70+150=320 for Erkenbrand, 50+120+200=370 for Veterans, assuming you go the shortest route for them), and second, he summons very good units. Once you get Erkenbrand, which you can do before even fighting Gothmog quite effectively, you basically won the game.
The unit composition I use for Rohan is this: 6 Rohan Captains, upgrading 5 of the to Erkenbrand, and leaving 1 Un-upgraded, 3 Royal Guard, and the Rest Peasants. Once I have the Money to upgrade all my peasants into Wardens of Meduseld, and eventually Spearthrowers, I get my last Erkenbrand. At that point, My command point limit has been reached. The reason I got for so many Peasants is because of their low Command Point Cost, making them more effective then More Captains or Rohirrim becuase of their numbers, and because of the Rohan Captain's Draft, Peasants, who cost 15, are just as good as Gondor Soldiers, who cost 30. I only need 3 Royal Guard to take care of my cavalry needs, so spamming peasants is just more effective.
During the time where I'm getting this Army, I'm getting loads of Endless Pain. And when I say loads, I legitimately mean loads. Because of how Cost effective Rohan is, I can get a lot more Endless Pain then Gondor or Dwarves. And once you hit your Command Point limit, all you can do is buy Endless Pain. I am not exaggerating when I say this, but I got to +2000 resource bonus per round the last time I played Rohan, at which point I can't even keep up with how many Endless Pains I could buy, summoning units for a higher bonus, and upgrading my own troops. I could have just bought like 5 Fellbeasts and ended the match, but I wanted to see how far we could get, so I kept making Black Uruks for him to kill. The amount of Souls I was getting was crazy by the end of the game.
And the last thing, which is pretty small of a problem, but Rohan is the only faction who can actually kill the Balrog, because Spearthrowers Deal massive amount of Damage to him. I don't think Spearthrowers are too strong in general, but their Damage against the Balrog is a bit high, but maybe just improving the other factions chances against it would be smarter.
And that's it. I still find the map very fun with Rohan, but they are much better then both Gondor and Dwarves.
Andras:
Hello Edain team,
I am writing this message to provide some more information regarding potential bugs or errors within the game.
Playing against AI, I have noticed that there are times when, playing as dwarves, rohan or gondor, there seems to be a bug which is causing all of my fortress expansions to upgrade automatically with towers, for free. This seems to happen particularly when I am up against an Angmar or Rohan AI. I think the error consists that they are upgrading my fortress themselves, although I am really not sure how to check for this. I am not sure if the problem is more widespread, such as applying to any fortress-building faction (angmar, gondor/arnor, rohan, dwarves). I do not know if this occurs with evil/lothlorien forts as well.
Lastly, I have noticed that a particular map, Mount Gram, is not functioning. Can it not be played in a normal skirmish, or does it have to be in a special context? I apologies if the question is "noobish".
THank you for your consideration and especially for the wonderful mod you have created.
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