[en] Edain Mod > [Edain] Angmar Suggestions

Angmar Balance Discussion

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Odysseus:
They were even stronger in the beta, when they still costed 1800 haha. The same principle kind of applies for Gorthaur's Werewolves who cost 2000 a piece.

The problem with Werewolves for me personally is their ridiculous speed and their tankiness paired with that speed. Their strength is also still quite high. I would like the Werewolves to be similar to the troll, but less for siege and more for infantry and cavalry.

Draco100000:
I think they are the unique early to midgame decent thig that angmar has. I think they are very easily killed by pikemen. Thats make them useless vs towerguards, palace guards, Ironhills phalanxes, uruk pikemen.... I think they are like super powerfull caval but with very high cost. I dont think they should be changed.

Odysseus:
Werewolves at early game? Spiked Collar (400) + wolf breeding (400) + 900= 1700

Do you think Werewolves are early game at 1700? I would say it is already mid game by then. Perhaps the view of early and mid game is different for a faction such as Angmar, which get huge resource and level boosts with their cart system.

Draco100000:

--- Zitat von: Odysseus am 18. Apr 2016, 13:55 ---Werewolves at early game? Spiked Collar (400) + wolf breeding (400) + 900= 1700

Do you think Werewolves are early game at 1700? I would say it is already mid game by then. Perhaps the view of early and mid game is different for a faction such as Angmar, which get huge resource and level boosts with their cart system.

--- Ende Zitat ---
Well actually you can get them earlier if you make an armie based on wolves.

Hamanathnath:
I think Werewolves are in a good spot right now.  They are better against some factions more then others because of their weakness to pikes, but they have some use against all factions, assuming you go for them.  I prefer going for Men of Carn Dum and Wights, and if needed, go for Werewolves against factions with weaker pikes.

I still think that going for Mills is more of a risk then going for Smelters, but I guess going for a Wolf start would make Mills more useful.

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