[en] Edain Mod > [Edain] Angmar Suggestions
Angmar Balance Discussion
Hamanathnath:
Here is the 1v1 I was talking about: https://m.youtube.com/watch?v=TyAIPMM5gkw
Elite_KryPtik and Sawman are the ones playing (as Lothlorien and Angmar, respectively), and I joined for commentary. :)
I would recommend that you watch the entire video because it was a good match, but I you just want to see when the Ents are being made, skip to 30 mins in, where Quickbeam is made short after. From then on, even though Angmar technically has the better army, the Ents really turn the tide of battle, becuase they seem to be hard to counter as Angmar.
Hamanathnath:
I've got Stone and Iron..... I mean Balancing suggestions to suggest for Angmar. :)
Durmarth's level 3 ability (can't remember the name, the one that give Armor to a Hero) seems rather weak. It is very useful for earlier on in the game, but it really loses its flare later in the game compared to other heroes that can give Invulerability to multiple heroes at once, such as Thorin Oakenshield and Beregond. This is somewhat counter by the very small cooldown time of the ability, but I don't think that it is enough. I think the improvements to the ability should be stronger then they are now. Also, it's is a hard ability to put off because Durmarth has to bright next to the Hero he wants to use it on, and it takes about 5 seconds for the animation to complete, which is risky to do while in combat.
Zafragor has too much Armor. I know that his increased Armor is what counters his abilities hurting himself, but it is so hard to kill him, even with Hero Killers. This is the main reason why, in my opinion, he out preforms the Witch King in combat.
Odysseus:
I concur with what has been said so far of Zaphragor. Although. I think the team is aware that Zaphragor needs some tweaks. Zaphragor is arguably the best hero in the mod at the moment compared to his cost, because even Aragorn with Blademaster or sometimes Anduril can have severe trouble dealing with him. That says pretty much everything there needs to be said.
As far as I recall, Angmar's hero killer is Durmarth, not Zaphragor. So yeah, Zaphragor's gonna receive the nerf bat to the face. I hope so at least.
Elendils Cousin 3. Grades:
Zaphragor's armor is indeed too strong, although I'm not sure if it actually is intended or just an oversight. I'd just give him the standard EdainWarriorHeroArmor, he already has very high HP and regen to compensate for his abilities. Would changing his armor also affect the damage of his own abilities? Because that would be an appreciated extra benefit.
Lord of Mordor:
You're absolutely right, his armor is way too good at the moment. We'll be bringing it in line with other heroes for the next patch. Without further changes, this would also mean that he receives twice the damage from his own spells. Would you say that is too much or appropriate?
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