[en] Edain Mod > [Edain] Angmar Suggestions
Angmar Balance Discussion
Draco100000:
I just said to buff the mass slayers because right now i find their role in general useless. They are good vs mordor and just that. Dwarves, elves and other factions hace much better troops with better armour and dmg. I think the armour of mass slayers should be increased vs troops while being the same or lowered vs heros, fiting much more at their role.
Vodohaka:
I agree with you on the topic of buffing mass slayers. I can understand that the Edain team is cautious with a buff because they might be too strong against not upgraded troops. But they really need a higher damage output in the lategadme. Especially against the means of upgraded tower guards and so on.
Skeeverboy:
At the moment heroes who do "Magic" damage have a bug, that their "Magic" damage won't be higher when they level up. If I'm not wrong, it will be fixed next version so they would be stronger against upgradet units.
Odysseus:
@Skeever
That sounds really good. I suppose we derailed the topic a bit, but yes, I look forward to that.
Adrigabbro:
Could you change the Orcs of Mount Gram summon so that they can NOT be summoned right on top of enemy units, just like every other summon in the game? Last game I lost three troops of upgraded Lorien Archers because of that ; they were stuck in the middle of Orcs without any way out.
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