[en] Edain Mod > [Edain] Angmar Suggestions

Angmar Balance Discussion

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Odysseus:
I don't know if it is possible, but I thought it would be interesting to implement the following feature: Zaphragor cannot be killed by his own abilities, but always keeps 1hp if he were to die with sufficient hitpoints. If he does not have enough health, he cannot use his spells obviously. And perhaps reduce the health drainage a little bit for all his spells and we are good.

Hamanathnath:
Well I personally hope for the abilities to actually do the amount of damage to himself as it says In the ability descriptions, so 3500 health for Raging anger when above 50% health.

Though if Zafragor uses Fanaticism before Raging Anger just above 50% health, then he will still die, so I agree with Odysseus.  If he can stay above 1 HP when using abilities, that would be good.

Elite KryPtik:
Yeah, I never agreed with a straight armor nerf for Zaph, even though I didn't pipe up about it. What he needed was more vulnerability to enemies, not less armor against his own abilities. Something should definitely be done about this, because as it stands now Zaph isn't really worth the money to get at all.

Draco100000:
Yeah his price in werewolves is much more worth right now ;D

Odysseus:
@Kryptik
I think Zaphragor's mechanic was adjusted to that previous armour value.

Right now, only the required health to cast his spells needs to be fixed and properly tweaked. Also, as I said, if possible, make it so that he cannot die from casting his own spells as long as he meets the requirements to do so. That way, he can cast several spells before risking death and the opponent still has a chance to get exp from killing him when he is at 1 hp.

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