[en] Edain Mod > [Edain] Angmar Suggestions

Brief Angmar Suggestions

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Draco100000:
+1 Garlodur

Dadoone:
Hello Edain Team, i'm a fan and a regular french player of your mod.
I play often in random with all factions (no prefer) but i think if not played with unit carn dum, it's difficult to win with Angmar. For me, more units or powers of Angmar are not fun or not powerful. It's a pity ! Angmar is a good concept !

(SORRY FOR MY AWFUL ENGLISH)


Notes
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Angmar Units

Wolf Tamers Pit: units perfect for me :)

Hall of the King's Men: Carn dûm and Thrall master units perfect :)
I don't use shadow Guard and Black Knights because i dislike helmet but shield of the iron crown and armor is cool
(i think at gladiator, it's not possible ...)
For me, a helmet on the same model to other units with fur on shoulders is great.
         

Wight lair: Very Good concept but i don't use often. Only 1 Wight when i buy it ? the solution is a group of 3 for more fun 
OR keep 1 wight but with 25 command points for have more wight in the same time

Temple of twilight: Never use Socerers because spells are too low and i'm unhappy,i like magic units and it's very representative for Angmar...
OK it's a support units but it's the single who no attack ennemy automatically and Sorcerers do not have enough health
only 5 seconds for Soul Freeze ? not impact .. 30 seconds more strategic
Black ice: area is covered on ice for 60 seconds and -50% speed
Fell Strenght, perfect :)
Well of soul, good but perhaps "hight damage over time"
Corpse rain, good but perhaps more powerful



Tower of sorcery : "sorecers can use spells they did not specialize in" is not a good idea. It's less strategic, 1 tower and all spells ...
I think bonus regenerate faster and Gulzar are sufficient.

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Angmar Heros

Drauglin: Graphic effect of Razor crescents and blade steps are not great.
Durmarth and Helegwen : Picture in palantir is not best quality, it's a pity ! i don't use often these heros because for me they're power are not fun to play.
Witch King: Soul disturbance is not fun to use. WK is not a ring hero charismatic because is not powerful enough with the ring, it's a pity !!!
Karsh: good :)
Hwaldar: good :)
Gulzar: very good :)))
Mornamarth: very good :)))
Zaphragor: Perfect :))))))))))


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Angmar Spellbook Powers

Blight: It's not a fun power. I dislike, never use
Horns of angmar: good :)
Dark obelisk: good but if the dark obeslik can attack ennemy with blue lightning is epic (same model of a tower battle)
Fell wind: very very fun power, i like eject ennemy, i love it :) (but more damage)
Frozen land: good power :) but graphic effect with ice covers area can last longer.
Snow Bind: Immune effect on Citadel is most important for me and retire cannot function effect
Hordes of mount Gram: good :)
Summon hill Trolls: good :)
Driving snow: good :)
Outbreak: very good and very fun but more damage :)))
Stronghold on the iron crown: very good :)))
Avalanche: more damage ans it's perfect (too low for now)

Slawek56703:
i finally found out what makes Angmar WitchKing weaker than his Mordor counterpart it's his armor https://postimg.org/image/piagpa8gd/ ... u see Witchking u recruit in Mordor looks like Nazgul and has his armor but when u give him speel (dedliest servants) hes change into armored WitchKing we know and has this armor "EdainNazgulArmorUpgrade" so i think it would be cool if Edain changed AWK armor into this after fix https://postimg.org/image/mf0qgekv7/ well AWK is more  armored than "normal nazgul"/black raider so i think it be more friendly if he had armor at least like  MWK ... but i think AWK armor should be more suited for battle and MWK more to elemental or somethink like that besides that I think u should check rest armors on his forms they are like those on first picture and not suitable at all . Thanks and big GG  for mod and future updates . ^^

Ringgiver:
I agree with Slawek56703 this is the most likely reason,  I also believe that MWK has more health than AWK does. While MWK is tied to the strength of Sauron's level and "deadliest servants", it would make more sense and balance the faction out if it's leader had more health so he could be a more effective hero/ringhero. Even the AI avoids using AWK and when they do, it is often a easy take down.

Aside from Slawek56703's comment, for the most part, the only effective aspect to him is his debuff and "favor of the WK", which even that has limited use. I suggest either reducing the recharge time for "favor of the WK", or making the effects permanent (like "gifts of lothlorien", increasing his viability as a strategy.

In short
-Increase armor or health of AWK to increase utility and effectiveness
-Reduce recharge time on "favor of WK" OR "effects of spell are now permanent to increase utility and effectiveness.

Looking forward to future updates and the new faction!
-

The_Necromancer0:
I don't know about everyone but the Black Knights and Shadow Guards feel very redundant since they are pretty much the same expect for the horses. Instead wouldn't it be possible to have a mount ability unlock for the Shadow Guards once "Stronghold of the Iron Crown" has been used on a citadel?

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