[en] Edain Mod > [Edain] Angmar Suggestions

Brief Angmar Suggestions

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Ealendril der Dunkle:
No, the problem is the tribut system. The crypt needs a slaughter contain to allow this mechanic, but it's not allowed to have both the slaughter and the tunnel contain. That's why we had to delete this tunnel for the inner crypt. We won't change this.

*Posts deleted. Read my comment guys.

DrHouse93:
Got it, that's a pity, though. Just came with another idea, nonetheless: since as far as I remember the old bone-mechanic caused bug, what if the Crypt leveling system is linked to Karsh, in the same way the Lindon Spire is linked to Cirdan?

This way, it would enable Karsh and Wights as well to enter the Barrows-network, it won't require the tribute carts (which is, in my opinion, an unfitting solution) and it won't cause any bugs (yeah, I know this mechanic is already used for Cirdan, but it wouldn't be the first time there are two similar mechanics: just look at the Dunedain Outpost and Dale/Lake-town Marketplace)

Balrog_of_Morgoth:
Hi everyone,

What do you think about model of Gundabad orcs ? They deserve a better model I think if you compare them with other orc models and in Angmar faction they have the worst model :/ Please consider this :)

Slawek56703:
Hey ET can u give Angmar Battle Towers possibility to have Ice Arrows like other evil faction have ? Isengard can buy for thier towers Steel Bolts and Mordor have Sauron to do this .Now how about Angmar ? I have 2 small ideas .

* Angmar  get upgrade Ice Arrows for thier towers this some way as Isengard by Forge
* Angmar get instant upgrade Ice Arrows for towers by have Helegwen on lvl 10 with stronger debuff effect (-15% armor or damage)  when she is under WitchKing ability

TheDarkOne:
(I am not sure if this needs a new topic so I'm posting it here.)

Sorcerers are still present but are not used because they became impractial in game due to them being nerfed. Their insanely high requirements and useless spells force a player to forget about them even when having enough resources. Their only two spells that can affect the tide of a battle are their starting ones: Fell Strength and Black Ice (Corpse rain is avoidable, Well of souls doesnot heal anyone, Soul Freeze, however, can be effective sometimes)

The roles of these elite unit support mages have become extremely low. Players used them before they were weakened because it was not fruitless but really effective. How about bringing them back on the stage with changed spells and attributes?

They can retain their high cost but be worthy of spending all resources and etc. Their roles can be expanded, making they truly supporting evil armies of the Iron Crown.

Directly damaging the enemy forces is risky even when having an army to protect them. So they could support a number of units or structures instead. Empowering barrow wights or turning some of lost enemy units into them permanently. Casting additional defensive spells onto barrows or crypts, even on obelisks, let them emanate an evil aura around, weakening the hostile forces even more.

Even if they do not need any spell changes, their current ones certainly need some rework. 

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