[en] Edain Mod > [Edain] Gondor Suggestions

Tower Guard and Citadel Guard

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Garlodur:
Hi everyone,

A long time ago, probably around the time when I first saw this topic, I came up with a couple of suggestions to fix the situation of Citadel and Fountain Guards. I created a couple of options, as well as suggesting a new ability to make the heroic unit slightly more interesting.

Here's the link https://docs.google.com/document/d/11YU5P8NMjoSkR3sUE2OfI4GafTlXklJlBuYaHbWU0Rw/edit?usp=sharing

Please tell me what you think. I hope the overview makes it clearer for members to share their thoughts.

Mr.Todd:
Hello everyone, I was wondering something about the guardians of the citadel. Don't you think their ability is now too similar to Beregrond's? The ability "defend builidings" is exactly the same as Beregrond "Savior" ability at level 8, I have the feeling that the capacity is no longer unique, perhaps it would be interesting to make them different.

NoldorSithLordsShipwright:
Beregond's ability is considerably more powerful, being able to target all allied buildings (and eventually heroes) in range while the Citadel Guard can target only one building at a time. As Beregond is a member of the Citadel Guard, I think it's thematically appropriate.

dgsgomes:
I have to say that I've been thinking these days about how the Fountain/Tower Guards and Citadel Guards roles are switched in Edain, and i'd like to revive this discussion, as I think that it would surely enhance the playing experience even further :)

Isildurs Fluch:
I am so used to the roles being this way, I actually never thought about it  :D
But it´s true: the Tower Guards are the unit, which looks much more like the heroic unit. I don´t even think there needs to be a huge balance change, when the roles are simply swapped. And it gives us the opportunity to think about new abilities  8-)
The Tower Guards could keep their shield and the shieldwall ability, but could also have a weapon switch to sword and a different ability if equipped (maybe bonus damage next to your own buildings).
The Citadel Guards would lose their switch and would play the role as heavy spears. They should get a formation aiming to fit in with the new central spell. I thought about a long line giving them bonus damage against cavalry but less so against infantry.

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