[en] Edain Mod > [Edain] Angmar Suggestions

New Angmar Ringhero

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Leri_weill:

--- Zitat von: Elite KryPtik am 10. Jul 2016, 10:09 ---I actually really like Chiska's original proposal, but it needs something to spice it up.

So as far as I can tell, Mornamarth only serves because he has plans to rule, and similarly Durmarth is an extremely deadly and powerful warrior in his own right. So actually, what if these 2 as well as the Witch King could ALL take the Ring, with differeing effects?

Witch King: If the Witch King takes the One Ring, Sauron becomes recruitable at the Citadel in his Ring form, and the Witch King permanently gains the Ring buffs he had formerly. If Sauron dies he drops the Ring, and Witch King also dies and loses his powers.

I would also like to note that I absolutely hate the idea of the One Ring disappearing from the game, I have hated this feature of Lothlorien ever since they released and have tried to go against it. It is completely unfair for the other player, they have no chance of killing the Ring Hero and regaining it if Galadriel denies the Ring, and Galadriel permanently gains all those buffs and the ability to get Frodo and Sam, who are both powerful heroes in their own right.

Mornamarth: If Mornamarth gains the One Ring, he becomes the new ruler of Angmar. The Witch King dies and cannot be revived until Mornamarth loses the One Ring, and Mornamarth puts on the Witch Kings armor and weaponry to rule Angmar himself. He could have a 2 palantir system featuring enhanced versions of both his and the Witch Kings abilities.

Durmarth: If Durmarth gains the One Ring, he becomes an out of control unstoppable warrior, whom even the Witch King himself dare not raise his hand against. He could keep his two palantir system, except now 1 palantir could act as a mass slayer set of abilities, while the other focuses on hero killing, to highlight the fact that he has become such an unbelievably powerful warrior.

I think giving these options would be really fun and give Angmar a lot of diversity with their Ring Heroes just like they have a lot of diversity as the foundation of their faction(or, at least they would if Dire Wolves weren't so OP D:) I know this is an old topic, but lets discuss this further, I think it has a lot of merit and I should have gotten into it sooner.

--- Ende Zitat ---

I like your propositions Elite, and I'd add something. Mornamarth gaining the Ring should also reflect the internal struggle/civil war/etc that Angmar would face. I guess it has already been mentionned in the topic before, but I don't remember where. Maybe he could debuff friendly units or something like that ? I don't know if a system of heroes siding against or with him could be implemented, with bonuses and disavantages for each choice!

The_Necromancer0:
I really like the proposal although I don't think the that Durmath would take the ring. For Mornamarth I think some units (wights, werewolves) have to become unrecruitable since they are bound to the WK. It's also likely that the men of Carn Dum would mistreat the hillmen (because they believe themselves superior) and lead them to have weaker stats. In exchange the men of Carn dum would gain increased offensive stats, cheaper, faster recruitment but worse defensive stats since Mornamarth cares not for losses. I was also thinking instead of a dead WK instead he could metaphorically hunt Mornamarth (a timer) at the end of which Mornamarth would be brutally executed and the ring either lost or taken by the WK

DrHouse93:
I must say I really love the idea proposed by Elite Kryptic. It's brilliant, IMO. Having the Witch-king returning the Ring to his master, therefore allowing the player to recruit Sauron makes perfect sense (as for the passive effect, rather than thwarting the enemy production through snowstorm, I think that Werewolves, Direwolves and Wights should deal more damage. Why this? Well, because Sauron is back, of course)

But I absolutely love the idea of Mornamarth betraying and killing the Witch-king and using the One Ring by himself, wearing his armor, weapon and Iron Crown, and also gaining some of his skills (and as an active effect, all the Men of Carn Dum and Hillmen as well should deal more damage). And since with the incoming 4.4 patch the Ring can be picked up only by the Ringhero himself, this will give the player even an harder choice on who will take it first (the Witch-king or Mornamarth?)

I support this idea

FG15:
Sauron won't become the Ring Hero of Angmar, because he is already the Ring Hero of Mordor.

Walküre:

--- Zitat von: DrHouse93 am 11. Jul 2016, 01:27 ---And since with the incoming 4.4 patch the Ring can be picked up only by the Ringhero himself, this will give the player even an harder choice on who will take it first (the Witch-king or Mornamarth?).

--- Ende Zitat ---

The player would certainly be put in front of a decisive and quite difficult choice to make. I generally like this significant options though, for they really offer you multiple possibilities  :)


--- Zitat von: FG15 am 11. Jul 2016, 01:33 ---Sauron won't become the Ring Hero of Angmar, because he is already the Ring Hero of Mordor.

--- Ende Zitat ---

This logic is undoubtedly lapidary and justified, but, If I really were to express my sincere thoughts on the matter, I would say that I never really felt so much comfortable about the Witch King's Ring Hero concept. I really think it lacks a bit of that unique touch that makes the Edain Mod great. But this is obviously only an opinion of mine.

Elite's suggestions look indeed very interesting, and I'm sure they would have high chances to develop decently. I will probably give a much more detailed contribution to this debate in the days to come; I nonetheless believe that trying to find more conceptual alternatives about this subject could definitely be something beneficial for Angmar as a whole  ;)

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