[en] Edain Mod > [Edain] Gondor Suggestions

Signal Fire

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Sawman:
Hello everyone,

I would like to bring up the new system of signal fires in the latest version of the edain mod.

First off I do like the new system in which you can turn on and off the signal fire and now how your units spawn there, good change imo

Now for the problems I have with it, the original signal fire used to give you 2 units after you got it , the swordsmen and the axe men and was worth 600 resources imo. Now the signal fire only gives you only one unit every 4 minutes I believe and its random which doesn't make a lot of sense to me because before it was worth the money to get it and you knew what units you were going to get where as now its random and you get 1 and 4 minutes its way to long to get a single unit.

Now another feature I thought made getting multiple signal fires useful was that your units would get more upgraded the more you had, 2 gave your units banner carriers etc.


Now for the changes I thought of

1. either make it so the more signal fires you get the more upgraded the units spawn in as or another thought I had was to make it so you had the option to buy heavy armour forged blades etc. At the signal fire but increase the buying price say 1000 for heavy armour so that eventually you will be saving money on it

2. I think it has already been said to change what unit you want to spawn in and the team said it couldn't be done so I say to just change it back to the normal way 2 units at the start and when you buy the power point you get 4 units instead

3. If the 2nd idea doesn't go though here's another, considering 4 minutes is way to long for a single unit I say decrease the time to say 1 min and 30 sec or 2 mins but every time you get another signal fire the timer to get them at each signal fire goes up say 10-15% so that they can't be spammed like orcs

Just some thoughts, would like to hear your feedback
Cheers.

Elite KryPtik:
I agree I think they have been nerfed into uselessness, its far more reliable to just spam Gondor Soldiers. I would say the spawn rate being set to 90 seconds is perfectly fair if it continues to spawn a single unit or 2 with the assistance in times of need power, or switch it back to spawning 2 units at first, then 4. Great idea :)

DrHouse93:
I agree on making the Signal Fire spawn 2 fixed batallions every 4 minutes (and raising the number to 4 when you purchase Assistance in the time of need)^^

However, since units now spawn in the location of the Signal Fire, granting them upgrades would be slightly unbalanced if you can build a Signal Fire close to the enemy base, and after 4 minutes you can get 2 (or 4) batallions fully upgraded. So, here's my idea:

The standard waiting time is 4 minutes. For each upgrade purchased by the player, the waiting time is increased by 2 minutes, but the troops will spawn already upgraded (the more upgrades you purchase, the longer they take to properly equip and reach the battlefield)

So, if you purchase all the four Gondor unit upgrades (not counting Knights Shield), the units will take 12 minutes to arrive (4 by default, plus 2x4 unit upgrades), but they'll spawn fully upgraded in the location of the Signal Fire

The_Necromancer0:
I agree that they have been too nerfed but I do have some issues with the suggestions here. With the new system I think that 1 battalion before the power and 2 after the power is better since the unit spawn next to the beacon and no longer in the back of the map: the beacons can now be used to aggressively spawn troops near/close to the enemy base. I also have issues with adding two minutes every time because it's simply too much time to spawn troops, even upgraded. You already have to maintain 4 signal fires active (in the old system) to spawn troops, which could have been replaced by farms to boost the economy, in addition they don't produce resources and nor do they have any sort of defense system. Therefore I think that instead:
1. Decrease the timer, to 3 minutes. While this may still seem long, it's important to remember that  the number of beacon affects the number of troops.
2. Reinstate the system of upgrades depending on the number of beacons but lower it by one (1= banner carrier, 2=forged blades/fire arrows, 3=heavy armor) and instead make it so that the upgrades have to be first unlocked in a blacksmith. If they are purchased the upgrade will happen automatically.

Hamanathnath:
Definitely agree that the Signal Fire is underperforming right now.  Because of its high cost, and how long it takes to give you basic units, farms are always the better option right now. 

Now I'd rather see a way where you can pick the units you want, but since that is impossible, I think just decreasing the timer to 90 seconds would be the best option for it.  That might seem low, but remember the units you are getting are around the same stats are Gondor Soldiers, if not only very slightly better.  Waiting 3 Minutes for a units that would normally cost 200 is way too long.   

Also, here is an idea.  Can Assistance in Times of Need be brought down to 2 power points?  It is a very situational power right now, and because of that, it costing more then Arrow Volley makes it never worth getting becuase of how people try to get Army of the Dead as quickly as possible.

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