[en] Edain Mod > [Edain] Gondor Suggestions
Signal Fire
Sawman:
I'm glad people want to see a change in the signal fire because before I thought it was well worth its money, I would almost always get it, and now I never see anyone get it, I would like it to be brought back into usefulness
Cheers
Garlodur:
I think one aspect of the Signal Fire is the fact that it should be more attractive to get more than one. In the old system the units you were given came with upgrades equipped in terms of how many Signal Fires you had. Also, with the fact that every three minutes you'd get 2 battalions (which is quite a longcooldown) you'd consider earlier to get the Assistance in Need spell book power because getting four battalions per three minutes is very decent.
Perhaps the timer could be reduced with the amount of Signal Fire on the battlefield? This could go in combination with upgraded units being spawned, either both discounts at the same moment or in zigzag combination:
1) The first Signal Fire spawns one battalion randomly (two with spell book power) without upgrades; with the second one or two will be spawned with banner carriers and afted a lower cooldown; etc with more upgrades and lower cooldown
OR
2) The first Signal Fire spawns one or two battalions at random with banner carriers; with the second the countdown is lowered significantly; the third will spawn upgraded battalions; the fourth will significantly lowed the cooldown; etc.
The only problem I see with the use of multiple Signal Fires is the point of where units spawn. Do they all spawn at the first, or at every single Signal Fire, and is the countdown shared or does each go separately?
In this case I read a suggestion on the German forum (as I dont speak it I might have misunderstood slightly though) but it contained a levelling system for Signal Fires that determines the upgrades: every next battalion will be spawned with one more upgrade. This gives the Signal Fire also more use to build in the Early Game as it provides one with significant advantages in the Middle Game with already upgraded units for free. The discount for the lowered countdown could be implemented with more Signal Fires present on the battlefield, but I don't see this very necessary if every single Signal Fire is already so powerful.
I hope these suggestions help the discussion further, and do cause too much confusion.
Captain Jin:
--- Zitat von: Hamanathnath am 23. Jun 2016, 21:01 ---Now I'd rather see a way where you can pick the units you want, but since that is impossible-
--- Ende Zitat ---
Is that impossible though? That genuinely seems like the easiest possible implementation. Rather than waiting on random reinforcements every 4 minutes, remove the toggle on/off, put the units in the palantir, and simply give them a 4 minute spawn time (or just the same "spawn" system as before but without the randomness). That way the only thing being changed is that you can select the units you want to spawn. The only limitation I'd see from this is that the Power upgrade (I can't recall the name) could only double the units you spawn in rather than give you an option for a second unit.
FG15:
The Signal Fire will be completly reworked in 4.5.
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