Hallo.
Ich würde gerne eine Horde mit 7 Wargen und einen Killerwarg, der die Rolle des Bannerträgers einnimmt, erstellen. Da ich annehme das es ohne Bannerträger keine Horde gibt die sich von alleine wieder aufstockt, sollte es einen Wargreiter- Bannerträger bekommen. 
In der evilfactionhordes folgender Code:
;////////////////////////////////////////////////////////////////////////////////
Object KillerWargHorde
    ButtonImage = UIWarg
    SelectPortrait         = UPNeutral_Warg
    Draw = W3DScriptedModelDraw ModuleTag_W3DModelDraw
        DependencySharedModelFlags = EMOTION_ALERT EMOTION_MORALE_HIGH EMOTION_MORALE_LOW EMOTION_AFRAID EMOTION_COWER SELECTED EMOTION_TERROR EMOTION_LOOK_TO_SKY
        DefaultModelConditionState
            Model = None ;InvisHrdeTmp5x1
        End
        ModelConditionState = HORDE_EMPTY
            Model = None
        End        
        ModelConditionState = WORLD_BUILDER
            Model = HordeMarkIUWar
        End
    End
    
    Side = Isengard
    EditorSorting = UNIT
    EmotionRange = 240
    DisplayName = OBJECT:Killerwarg
    WeaponSet
        Conditions = None 
        Weapon = PRIMARY    NormalMeleeHordeRangefinder
    End
    
;    WeaponSet
;        Conditions = None 
;        Weapon = PRIMARY    KillerWargWeapon
;    End
    ; *** AUDIO Parameters ***;
    BuildCost = 600            
    BuildTime = 25            
    VisionRange = VISION_STANDARD_HORSE
    ShroudClearingRange = VISION_STANDARD_HORSE        
    CommandPoints = 20
    
    CommandSet = KillerWargHordeCommandSet
          
    FormationWidth = 2 ; Width it occupies in formations. Current choices are 1 or 2.
    FormationDepth = 1 ; Depth it occupies in formations. Current choices are 1 or 2.
    
    CrushableLevel = 2  ;What am I?:        0 = for infantry, 1 = for trees, 2 = general vehicles
    CrusherLevel = 1 ;What can I crush?: 0 = small animals, 1 = infantry, 2 = trees, 3 = vehicles
    MinCrushVelocityPercent = 60%    ;  50%
    CrushDecelerationPercent = 30%   ;  25%
    CrushKnockback = 40  ; how hard we knock back crushed units.
    CrushZFactor = 1.0  ; How much we knock upwards.
        
    
    TransportSlotCount = 1
    KindOf = SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAVALRY HORDE MELEE_HORDE ARMY_SUMMARY ;UNATTACKABLE 
    
    Body = ImmortalBody ModuleTag_ImmortalBody
        MaxHealth = 1
    End
    
    Behavior = HordeAIUpdate ModuleTag_HordeAIUpdate
        AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS
        MoodAttackCheckRate        = 500
        MaxCowerTime                =    5000
        MinCowerTime                =    3000
        AttackPriority                = AttackPriority_Cavalry
    End
    Behavior = EmotionTrackerUpdate    Module_EmotionTracker
        TauntAndPointDistance        =    INFANTRY_TAUNT_POINT_RADIUS        ; max distance to taunted/pointed objet
        TauntAndPointUpdateDelay    =    1000    ; how often scan (milliseconds)
        TauntAndPointExcluded        =    NONE
        AfraidOf                    =    NONE +RohanTreeBerd +GondorGwaihir +RohanEntFir +RohanEntBirch +MordorCaveTroll +MordorMountainTroll +MordorDrummerTroll +MordorFellBeast +MordorMumakil
        AlwaysAfraidOf                =    NONE +MordorBalrog +RohanOathbreaker +MordorWitchKing +MordorSauron +MordorSauron_Kampa
        PointAt                =    NONE +GondorGwaihir 
        HeroScanDistance        =    150
        FearScanDistance        =    CAVALRY_FEAR_SCAN_RADIUS ;250
        AddEmotion    =    Terror_Base
        AddEmotion    =    Doom_Base
        AddEmotion    =    UncontrollableFear_Base_Evil
        AddEmotion    =    FearIdle_Base
        AddEmotion    =    FearBusy_Base
        AddEmotion    =    Point_Base
        AddEmotion    =    Taunt_Base    
        AddEmotion    =    CheerIdle_Base
        AddEmotion    =    CheerBusy_Base
        AddEmotion    =    HeroCheerIdle_Base
        AddEmotion    =    HeroCheerBusy_Base
        AddEmotion    =    Alert_Base
    End    
    Behavior = HorseHordeContain ModuleTag_HordeContain
        ObjectStatusOfContained = 
        InitialPayload = KillerWarg   1 
        InitialPayload = NeutralWarg 7
        Slots = 8
        PassengerFilter = NONE +CAVALRY +IsengardBannerOrc
        ShowPips = No
        RandomOffset = X:15 Y:4
        
        ; Banner Carrier info        
        BannerCarriersAllowed    = IsengardBannerOrc                                        ; types of units that are allowed as banner carriers
        BannerCarrierPosition    = UnitType:IsengardWargRider         Pos:X:40 Y:20       ; (DEFAULT) position of banner carrier for fighter horde
        
        RandomOffset = X:2 Y:2    
        RankInfo = RankNumber:1 UnitType:KillerWarg             Position:X:45 Y:-10   
        RankInfo = RankNumber:2 UnitType:NeutralWarg        Position:X:13 Y:-40     Position:X:3 Y:-13    Position:X:10 Y:12    Position:X:13 Y:36
        RankInfo = RankNumber:3 UnitType:NeutralWarg        Position:X:-17 Y:-29     Position:X:-27 Y:0       Position:X:-15 Y:27
        RanksToReleaseWhenAttacking = 1 2 3
        ThisFormationIsTheMainFormation = Yes                
        MeleeAttackLeashDistance = 25        
        AttributeModifiers = IsengardWargSkirmish
    End
    Behavior = PhysicsBehavior ModuleTag_PhysicsBehavior
        GravityMult = 1.0
    End
    
    Behavior = SpecialPowerModule ModuleTag_HowlUpdate   
        SpecialPowerTemplate      = SpecialAbilityWargHowl
        UpdateModuleStartsAttack  = No
        AttributeModifier = IsengardWargHowl
        AttributeModifierAffectsSelf = Yes
        AttributeModifierAffects = ANY +CAVALRY
        AttributeModifierFX = FX_WargHowl
    End
    LocomotorSet
        Locomotor     = WargCavalryHordeLocomotor
        Condition     = SET_NORMAL
        Speed         = 90
    End
    Behavior = LevelUpUpgrade ModuleTag_BasicTraining
        TriggeredBy = Upgrade_IsengardBasicTraining Upgrade_TechnologyIsengardBasicTraining
        RequiresAllTriggers = Yes
        LevelsToGain = 1
        LevelCap = 2
    End
    
    Geometry = BOX
    GeometryMajorRadius = 12.0
    GeometryMinorRadius = 24.0
    GeometryHeight = 20.0
    GeometryIsSmall = No
End
Dazu in der experience, commandoset, commandobutton
Das Ergebniss ist das ich sie zwar kaufen kann. Aber es kommen keine Einheiten raus.
Hab ich etwas vergessen oder könnte mir jemand sagen wo der Fehler liegt? 
Ich dachte es könnte vlt daran liegen das die Warge und der Killerwarg neutral sind. Ich änderte sie auf Side = Isengart
(weiß nicht was das jetzt bewirken tut)