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Autor Thema: Rohan open-world map ---- v1.2 RELEASED!  (Gelesen 14350 mal)

Glorfindel23

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Re: Rohan open-world map v1.0 --- (really) RELEASED!
« Antwort #15 am: 31. Jul 2016, 14:30 »
Good Pictures !

Sawman

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Re: Rohan open-world map v1.0 --- (really) RELEASED!
« Antwort #16 am: 3. Aug 2016, 17:47 »
once again a great map :)

a few things that I think would be cool to add to the map

1. adding dunharrow would be pretty cool because you can get Aragorn and you could do something with that :p or it could be a really quick way to make rohhirm or something

2. it would be cool to add eomer as an outlaw and him running around the map with his exiles, maybe make gandlaf or cure theoden to get him?

3. treasure chests need to go

4. maybe make the buildings in edoras produce resources or add more plots to helms deep even if this is a custom map its still rohan we're talking about here :D

keep up the good work :)

H4lbarad

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Re: Rohan open-world map v1.0 --- (really) RELEASED!
« Antwort #17 am: 14. Aug 2016, 10:57 »
once again a great map :)

a few things that I think would be cool to add to the map

1. adding dunharrow would be pretty cool because you can get Aragorn and you could do something with that :p or it could be a really quick way to make rohhirm or something

2. it would be cool to add eomer as an outlaw and him running around the map with his exiles, maybe make gandlaf or cure theoden to get him?

3. treasure chests need to go

4. maybe make the buildings in edoras produce resources or add more plots to helms deep even if this is a custom map its still rohan we're talking about here :D

keep up the good work :)

Thank you very much for your feedback! :)

I'm working hard on the next version, which will be very big!

My plans (almost finished) :
- make a working AI, so we will be able to play the map in singleplayer, not only in multiplayer (even if it's better)
- make custom spellbooks, in particular for Rohan
- add Dunharrow as a new location
- rework a little bit Edoras, and the map in general, visually
- a new building system for Isengard, now you will gain buildplots in your base by gaining spellbook powers ( = by fighting), not by time anymore. You can still gain buildplots on Rohan fields by destroying Rohan farms and buildings.
- a few more scripts, features, things to do etc
- many balance fixes
- many bug fixes

I will release it soon! :)
« Letzte Änderung: 14. Aug 2016, 11:16 von H4lbarad »

UlfricStormcloak148

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Re: Rohan open-world map v1.0 --- (really) RELEASED!
« Antwort #18 am: 14. Aug 2016, 11:18 »
Have you add the same units that Glorfindel did in his Edoras map ?

H4lbarad

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Re: Rohan open-world map v1.0 --- (really) RELEASED!
« Antwort #19 am: 14. Aug 2016, 11:25 »
Yeah I added 3 new units in Edoras and Helm's Deep :) I forgot to mention

H4lbarad

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Re: Rohan open-world map ---- v1.1 RELEASED!
« Antwort #20 am: 17. Aug 2016, 11:12 »
Version 1.1 is almost finished, but I need to test it. Does anyone want to test it with me ? :)

I have tested it, and after a few fixes, I can release the 1.1 version. ^^

ROHAN VERSION 1.1 RELEASED!

That's a very big update I release today, I made many changes on the map. :)


Changelog:

- There is now a working AI! You can now play as Rohan against AI Isengard or as Isengard against AI Rohan, and that should work pretty fine ;) But I'm repeating myself: it is much better to paly againsta human player. There are many strategies and scenarios possible on this map.
¨
- I added Dunharrow as a new location! It begins as a simple Exile Camp that you can get by a very logical way ;), and after that you can obviously upgrade it to King's Camp. There you can recruit quickly Rohirrim, and the 3 Rohan Captains. Dunharrow gives also another access to Helm's Deep, through the mountains.

- I added 3 new units (Rohan swordsmen, pikemen, and axemen) in the Rohan Barracks, which we can have at Edoras and at Helms Deep. This barracks also provides access to the normal Rohan archers, and to the normal Rohan Captains.

- I reworked the system of buildplots of Isengard: now the buildplot in the base doesn't unlock by time, but by buying spell in the spellbook. Each spell you will unlock will make appear a buildplot in the base. (except the 3 first spells).

- I reworked the spellbook of the 2 factions, especially Rohan. I removed powers such as the 3 Hunters, Haldir's Elves and the Ents, because those units are all recruitable on the map. I replaced them by other nice power, I let you see by yourself ;)
Additionnaly, now most of the spellbook summons are permanents, because I don't like temporary summons :P

- I added 2 buildplots in Helm's Deep, so there are 3 now.

- I changed a little bit the objectives for Isengard. Now they have to kill half of the 6 battalions of civilians, AND destroy the Golden Hall of Edoras. Note that if you destroy the Golden Hall of Edoras firstly, the CIty will be destroyed, and Rohan won't have acces to his buildings anymore. He will have to rely only on Helm's Deep ^^

- Many other new features, balances fixes and bugfixes


Good luck, and enjoy! I'm looking forward to your feedback :D

________________________ ________________________ ________________

DOWNLOAD LINK: https://www.mediafire.com/?iilqd61b8p41t5h
« Letzte Änderung: 17. Aug 2016, 13:01 von H4lbarad »

Sawman

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Re: Rohan open-world map ---- v1.1 RELEASED!
« Antwort #21 am: 19. Aug 2016, 08:06 »
Hey there

I've played a few matches against some people on the newest version and there seems to be a bit of a problem
With the new Rohan barracks being able to recruit captains isengard has next to no chance early in the game because the captains horsemen wreck everything isengard has until they can get a barracks themselves to make good pikes and by that time the Rohan player probably would have helms deep by then and has basically won the game

We even tried a match where the Rohan player wasn't allowed captains until they cured Theoden but then the Rohan player just gets crushed, see the problem? I really don't know how to fix this problem I will let you know if I think of something

Other than that I really like the changes you've made great work :)

XDeadXPool

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Re: Rohan open-world map ---- v1.1 RELEASED!
« Antwort #22 am: 21. Aug 2016, 23:29 »
I played this map against AI and it was so awesome. I love it that you have the little town further away from edoras and dunharrow to. But when i moved theodon up dunharrow,  he couldnt get off anymore. He got stuck on the top. So i suggest making the way up to dunharrow a little taller. Thats the only negatif thing i have. Are you supposed to get army of the dead when you get with aragorn to that single battalion of army of the dead in dunharrow? The map was awesome to play even against AI. Hoppefully youll make more great maps.

H4lbarad

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Re: Rohan open-world map ---- v1.1 RELEASED!
« Antwort #23 am: 22. Aug 2016, 14:08 »
Hey there

I've played a few matches against some people on the newest version and there seems to be a bit of a problem
With the new Rohan barracks being able to recruit captains isengard has next to no chance early in the game because the captains horsemen wreck everything isengard has until they can get a barracks themselves to make good pikes and by that time the Rohan player probably would have helms deep by then and has basically won the game

We even tried a match where the Rohan player wasn't allowed captains until they cured Theoden but then the Rohan player just gets crushed, see the problem? I really don't know how to fix this problem I will let you know if I think of something

Other than that I really like the changes you've made great work :)

Oh I see the problem... Maybe if I put a limit of 3-5 on the captains? And I can increase their price to 500-600.

Or don't you think that the Rohan player could rely only on the normal Rohirrim and the pikemen of the same barracks ?

Thank you btw :)

I played this map against AI and it was so awesome. I love it that you have the little town further away from edoras and dunharrow to. But when i moved theodon up dunharrow,  he couldnt get off anymore. He got stuck on the top. So i suggest making the way up to dunharrow a little taller. Thats the only negatif thing i have. Are you supposed to get army of the dead when you get with aragorn to that single battalion of army of the dead in dunharrow? The map was awesome to play even against AI. Hoppefully youll make more great maps.

Yeah thank you, it means a lot for me :) I will try to rework Dunharrow.
For the Army of the Dead, no you can't recruit them, you only have to put Aragorn there to free the passage to Rohan.

Did you try my Eriador map ? :D
https://modding-union.com/index.php/topic,33421.0.html

Sawman

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Re: Rohan open-world map ---- v1.1 RELEASED!
« Antwort #24 am: 23. Aug 2016, 02:34 »
I think the captains should stay in the barracks but be locked until Theoden is cured but maybe start the Rohan player off with a fully upgraded stables? Might even it out a bit, another thing to add I like the changes to the spell book but the Gondor army is kind of useless(other than Borimir) because they aren't upgraded and you cant upgrade them so maybe have them spawn in upgraded it is worth 12 after all. Another thing to make the map a little cooler would be to add Erkenbrand to helms deep and give him some 3.8 abilities, that would be cool also I still stand by adding Eomer as a outlaw with some exiles running around with him,and unlocking him somehow 

I still feel like the map is still a bit empty for how much space there is, it would help that fact by maybe adding a few more villages around the map because right now there is really only the one and Rohan had loads so  it would feel less empty

Just some thoughts keep up the good work :)

H4lbarad

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Re: Rohan open-world map ---- v1.1 RELEASED!
« Antwort #25 am: 25. Aug 2016, 19:39 »
I think the captains should stay in the barracks but be locked until Theoden is cured but maybe start the Rohan player off with a fully upgraded stables? Might even it out a bit, another thing to add I like the changes to the spell book but the Gondor army is kind of useless(other than Borimir) because they aren't upgraded and you cant upgrade them so maybe have them spawn in upgraded it is worth 12 after all. Another thing to make the map a little cooler would be to add Erkenbrand to helms deep and give him some 3.8 abilities, that would be cool also I still stand by adding Eomer as a outlaw with some exiles running around with him,and unlocking him somehow 

I still feel like the map is still a bit empty for how much space there is, it would help that fact by maybe adding a few more villages around the map because right now there is really only the one and Rohan had loads so  it would feel less empty

Just some thoughts keep up the good work :)

I will try to do that for the captains.

I changed 2-3 things about Gondor summon (and other), but I don't want to spoil you :P

For the Eomer thing, it would be surely a good idea, but the problem is that if we get him on the battlefield, then if he dies, we won't be able to ressurect him in the fortress anymore.
BUT it's not necessarily a bad thing, it would simply mean that, if I do that, I have to do that for all heroes. So no heroes would be recruitable in the fortress anymore, we would get all of them along the game. Theoden (and maybe some other) would be here from the start, Aragorn, Gimli and Legolas would arrive after a some time from the east (Anduin), Eomer would join us if we find him on the field, Haldir would arrive with some Galadhrim from the edge of the map, etc. That would also mean a health increasing for all heroes, because with that system, we won't be able to ressuscit them anymore :P For me it's not really a problem, but I would like to have your opinion, guys. It's a fun system too! Are you for or against this proposal ? :)

BTW I will release a new version soon, but it takes time ^^

UlfricStormcloak148

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Re: Rohan open-world map ---- v1.1 RELEASED!
« Antwort #26 am: 25. Aug 2016, 21:48 »
I think the captains should stay in the barracks but be locked until Theoden is cured but maybe start the Rohan player off with a fully upgraded stables? Might even it out a bit, another thing to add I like the changes to the spell book but the Gondor army is kind of useless(other than Borimir) because they aren't upgraded and you cant upgrade them so maybe have them spawn in upgraded it is worth 12 after all. Another thing to make the map a little cooler would be to add Erkenbrand to helms deep and give him some 3.8 abilities, that would be cool also I still stand by adding Eomer as a outlaw with some exiles running around with him,and unlocking him somehow 

I still feel like the map is still a bit empty for how much space there is, it would help that fact by maybe adding a few more villages around the map because right now there is really only the one and Rohan had loads so  it would feel less empty

Just some thoughts keep up the good work :)

I will try to do that for the captains.

I changed 2-3 things about Gondor summon (and other), but I don't want to spoil you :P

For the Eomer thing, it would be surely a good idea, but the problem is that if we get him on the battlefield, then if he dies, we won't be able to ressurect him in the fortress anymore.
BUT it's not necessarily a bad thing, it would simply mean that, if I do that, I have to do that for all heroes. So no heroes would be recruitable in the fortress anymore, we would get all of them along the game. Theoden (and maybe some other) would be here from the start, Aragorn, Gimli and Legolas would arrive after a some time from the east (Anduin), Eomer would join us if we find him on the field, Haldir would arrive with some Galadhrim from the edge of the map, etc. That would also mean a health increasing for all heroes, because with that system, we won't be able to ressuscit them anymore :P For me it's not really a problem, but I would like to have your opinion, guys. It's a fun system too! Are you for or against this proposal ? :)

BTW I will release a new version soon, but it takes time ^^

I'm for this proposal. I think it's more interesting and realistic to have the hero came after some time or til the beginning, but if they die well game over for them.

Sawman

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Re: Rohan open-world map ---- v1.1 RELEASED!
« Antwort #27 am: 25. Aug 2016, 21:57 »
I am also for this proposal :)

XDeadXPool

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Re: Rohan open-world map ---- v1.1 RELEASED!
« Antwort #28 am: 25. Aug 2016, 23:47 »
Yes i tried your Eriador map but that was a while ago and it was the version 1.0 so im gonna replay it in the latest version.

Sawman

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Re: Rohan open-world map ---- v1.1 RELEASED!
« Antwort #29 am: 17. Sep 2016, 18:21 »
How goes the progress? I'm eager xD