[en] Edain Mod > [Edain] Imladris Suggestions
Brief Imladris Suggestions
Tiberius Ogden:
I suggest to remove the ring from Cirdain's finger (visually)
This marine guy just doesn't respect the lore, not only that he wears the ring which shouldn't wear during the War of the ring period, but what's worse ... he wears it openly! xD
--- Zitat ---Of the Three Rings that the Elves had preserved unsullied no open word was ever spoken among the Wise, and few even of the Eldar knew where they were bestowed.
--- Ende Zitat ---
--- Zitat ---They remained hidden, and the whereabouts of the three were not openly revealed until the end of the Third Age, after the One Ring was destroyed, and the Dark Lord Sauron was overthrown. These rings are invisible instead of making the wearer invisible. Galadriel revealed her possession of one of the rings to Frodo while he was in Lothlórien after he saw her ring. This is because of his possession of the One Ring.
--- Ende Zitat ---
Ingame speaking, Elrond and Galadriel don't have such visual effect, although possess rings too.
Move Narya to Gandalf would be the next step, of course ...
https://modding-union.com/index.php/topic,34267.msg451550.html#msg451550
... but that step would help me to make lanterns gift visually more unique ... :P
https://modding-union.com/index.php/topic,35645.msg472764.html#msg472764
dgsgomes:
I suggest making Imladris' Dunedain batallions to have 5 units instead of 10, keeping the same price and balancing their strenght as best as possible (considering flanking and other features).
This change would be better in terms of lore, as each single Dunedain would be stronger (and so they should, as they are from lines that survived through many years, most likely because they were very skilled fighters) and as there are not as many Dunedain in Middle-Earth during the War of the Ring as there were in the past.
Seleukos I.:
In general I agree with you. The only problem I would see is the changed Impact cav would have on them. 10 men can slow down a cav unit double as fast as 5 men. So making them only 5 men would make dunedain weaker against cav.
But I don't think this would be too much of a problem.
So I'm in favor of your Suggestion :)
best regardes,
Seleulos I.
PS: Shouldn't this be in the Imladris board instead of te general one? ;)
The_Necromancer0:
Topic moved to Imladris Brief Suggestion Thread
Only True Witchking:
The question is, wouldn't changing the Dunedain into battalions of 5 make them very similar to the standard units?
Those are supposed to be extremely elite and small in number, and the Rangers are basically the "Spam" units to contrast them; bringing less strength individually but more numbers.
If we went by the lore, Imla wouldn't have an army at all, so I don't think battalions of 10 are too much for the Dunedain.
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