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Edain 4.4: Imladris Feedback

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latersbruz:
been playing for a very short time so i don't know much about balancing but i think the whole game is pretty solid but i feel the the imladris hero units (Veterans of the Last Alliance) should have the ability to switch from sword to spear because they are meant to be the oldest and most experienced warriors. and the hero's of imladris are a bit lack luster to me and i think that they did such a good job of making gil galad and you don't really get to use him but other then that everything about the game is awesome great job Edain team its so good and i'm looking forward to the new updates.

Walküre:
I agree with an enhancement of the heroes' performance, starting with Elrond, but I nonetheless believe that the whole ensemble of them fares quite well in the game, in the sense that each has a proper and defined characterisation. As for Gil-galad, the current implementation is pretty much the only way via which we can truly have the chance to play with him, being him a long-time dead legend during the War of the Ring. Although many people have suggested him be more effective than he is now, making him a permanent feature is not possible. We have to live with this limitation.

Artificialis:
I like how Lothlórien and Imladris are both Elven factions, but feel as different from each other as all the other factions. They are very unique. I notice Imladris has a strong defense, but that it takes more patience to bring down the enemy fortress. When I first tried to defeat the enemy I did not take any siege weapons with me, which was a mistake. :D I am not sure whether Imladris has a less offensive army as the other factions, or that I had difficulty pushing through because I was fighting another Imladris as an enemy.

I like how Elrond picking up the ring results in the appearance of Frodo, Sam, Merry, Pippin, Boromir, Legolas, Gimli, Aragorn and Gandalf as a combined unit.

Walküre:
Imladris is supposed to be the faction representing quality over quantity, and it was crafted to be so. As far as my experience goes, Rivendell struggles a bit in the early game, as you need focus on gathering a decent force and purchasing upgrades; once your armies are in fact upgraded, the faction itself may turn into a kind of formidable juggernaut. Yet, you have to build things up first, as Isengard fares while it sets its war machine in motion. According to Elven ancient lore, Imladris endures in the Third Age as one of the last sanctuaries in Middle-earth, place of old wisdom and tradition. Hence, Rivendell's troops dispose of the greatest set of upgrades in the whole game, with double upgrades being the most recognisable of the features. In the end, it's therefore a matter of finding the right strategy that reconciles your needs in the game. In my opinion, it's generally wise to enhance defence in the initial phase, and then to unleash the full potential of the faction.

Artificialis:
The quality over quantity approach is a great idea I think, because it is so opposite to the way Lothlórien seems to work. Lothlórien seems to focus more on speed, larger numbers and offensive gameplay. Their tree-like buildings are beautiful, but very vulnerable. I find Lothlórien settlements a lot more difficult to defend. Imladris may be slower, but at least I feel safe within the fortress. :) I don't mind Lothlórien's vulnerability though, I have been able to defeat all other factions while playing with them, so they are definitely not weak. I have only played on medium/hard though.

I wonder how the Elves were organized in the older versions of the Edain Mod? Was it a combination between the content of Lothlórien and Imladris? Were heroes like Elrond and Arwen part of Lothlórien? Or was all the content of Imladris absent before this faction was made?

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