[en] Edain Mod > [Edain] Discussion and Feedback

Edain 4.4: Imladris Feedback

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Walküre:
Walls may certainly provide that sensation of safety which naught else can give; I agree with you. That being said, I personally feel much safer within Lothlórien's castle than behind the mightiest wall of stone. It is perhaps connected with the great defensive features that the player can dispose of, thus making up for the lack of physical barriers. On top of all, the combination of the pervasive healing aura being emanated all over the fortress, the dreadful silver-thorn arrows and the mist (which someone named deadly mist) always proves itself a grand defence mechanism to be reckoned with.

I can't be of much help, if we are to make an enquiry into the Edain Mod's past, being it long and quite eventful. I may only tell you how the Elven factions used to function in the 3.8.1 version, replaced by the current 4.0 major upgrade. Well, both factions did exist as separate options back then. All was BFME2-based, though, and the generalities of the game were quite similar for every faction. Lothlórien was nonetheless characterised by speed and versatility, if my memory avails me well, while Imladris would still retain its quality-related essence; furthermore, pretty much all heroes were present at that time, despite having different abilities. Just to list some examples: Elrond had a more prominent mass-slayer connotation, Celeborn had been given an incredible set of powers which catered for multiple roles (from the one of a hero killer, to that of a unit supporter or even mass-slayer) and Galadriel was not as effective as she currently is. Now, they were given more defined roles in Edain 4.0, rendering the outcome more enjoyable and lore-accurate; Galadriel is a prime evidence of that, for she's now more in tune with her actual character and has at hand more interesting features to play with.

Artificialis:
Now that you mention it, Lothlórien does have those mist and healing aura abilities.. Perhaps I have not appreciated their usefulness enough because I do not often leave units behind to defend the base. I mostly relay on the archers. The disposable tree houses definitely slow the enemy down, but Rivendell's walls and towers just feel like a more reliable form of defense.

I read somewhere that the Edain Mod had 6 factions in the beginning. I thought Imladris may have been one of the new ones. Great to hear that both Elven factions were already there from the start. I notice Galadriel is a powerful unit, especially against buildings, as long as she is kept at a distance. The choice to either accept or reject the ring is just great. Stuff like that really adds to the replay value of the game.

Walküre:
I may speak with certainty for the sole 3.8.1 version. I'm not versed with the old past of the Edain Mod, to give a more explanatory answer. Not enough, at least. As far as I know about the matter, there must be a BFME1-based version of the very Mod. Something must have probably existed at the dawn of this project's life. Personally, I believe that Elves used to constitute a single faction, back at that time; once differentiation became more pervasive, they were presumably split in Rivendell and Lothlórien.


--- Zitat von: Artificialis am  9. Okt 2017, 13:04 ---I notice Galadriel is a powerful unit, especially against buildings, as long as she is kept at a distance.

--- Ende Zitat ---

Aye, this is a very interesting reference to her role in the defeat of Sauron's forces during the siege laid against the Golden Wood. Tolkien himself narrates how Galadriel has torn down the fell walls of that eerie stronghold and purified its pits of venom. Hence, she was made a building destroyer too, able to summon the wrath of weather and crumble structures apart. Whether it be stone or wood, all bend and is quickly consumed by the Lady's formidable might.

007hasan:

--- Zitat von: Lord of Mordor am 31. Jul 2016, 20:44 ---The Elves of Rivendell have arrived! Let us know how you're enjoying the new faction!

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Power balances are perfectly established. Soldier numbers and limits are great. I wish glorfindel was more strong. Other than that, everything was really perfect.

The_Necromancer0:
If you want to see some changes made to Glorfindel you should check out these community concepts and show support to them if they interest you:
Glorfindel, the Elf in silver armour
Glorfindel Rework

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