I personally feel that Glorfindel is not as good as he should be in the Edain mod, I know a few people who also agree with this. His role is meant to be that of a tank which I do agree with however I think that he doesn't pull of the role very well
Health at level 1: 4500 - level 10: 6718
melee at level 1: 360 - level 10: 538If we look at some of the other Tank heroes and their stats at level 10 Glorfindel is underwhelming to say the least.
Thranduil: Health: 8211 - melee: 418
Thorin: Health: 8211 - melee: 627
Hama: Health: 8211 - melee: 388
Arvedui Health: 8211 - melee 538So almost all of them have higher health than Glorfindel however I do think his melee damage is fine. Lets now take a look at Glorfindels abilities:
Level 1: Mount/Dismount - Left click to switch between mounted and on foot.
Level 3: Wind Rider (mounted only) - Glorfindel's courage and strength inspire his mount to a great effort, giving Glorfindel +40% speed and +50% armor for a short time. He is unable to trample enemy units for the duration of the ability.
Level 3: Blade of Purity (on foot only) - Glorfindel calls upon his inner strength and purity, causing a brilliant light to emanate from him which gives him a small area of effect attack. It also causes him to receive only half damage from enemy abilities. Only available on foot. Not available during Collect Starlight.
Level 5: Collect Starlight - Glorfindel, as a High Elf Lord, is able to enter the Shadow World and surround himself with pure light. For 60 seconds Glorfindel is filled with pure light which slowly restores his hit points and partially repulses melee damage dealt by enemies. The collected starlight can be released. If the Starlight is not released within 60 seconds it will have no effect. Not available during Blade of Purity.
Level 7: Brilliant Illumination - Glorfindel is the only Elf who has seen the Halls of Mandos and returned to Middle-earth, bringing the blessing of the Valar with him. Every 30 seconds he will be completely protected from an enemy attack or ability. (Passive ability)
Level 10: Light of Hope - Glorfindel becomes illuminated in his wrath, blazing brilliantly and terrifying all nearby enemies who dare raise arms against him. For 60 seconds enemy units near Glorfindel become continuously paralyzed.
The main powers which make him a tank are his blade of purity and his passive Brilliant Illumination I feel the Blade of Purity if perfect how it is but his passive the main source of his "Tankyness" is incredibly underwhelming as if we comepare the abilites of other tanks:
Boromir he gains 30% armour as a passive and 100% armour from his Brave Resistance.
Thorin can make himself invulnerable to all damage for a for 10 seconds which is a great tanky buff.
Thranduil abilites are another example of how a tank should be as he can take up to 10 hits every 60seconds compared to glorfindels 1 every 30seconds and then Thranduil can use his shield wall which allows thranduil to gain 50% damage resistance to ranged attacks. also if he is given the gifts of lorien he gains 15% armour.
You would think that Glorfindel being an elf who slayed a Balrog and was brought back to middle earth and given almost maiar like powers would be able to tank more than just 1 hit or ability every 30seconds, and that he would have more health and armour to fit into the role of a tank as I have seen Glorfindel be almost killed by 1 drummer troll.
IDEAS FOR CHANGESFirstly I think Glorfindels health pool should be upped to 8211 at level 10 so that he can be up to par with the other tank heroes and thats about all for the stat changes.
For his ability changes Brilliant Illumination needs to be completely changed I feel that it should be changed to about 4 hits per 30 seconds instead this would make it feel like much more of a tanky ability.
Another Idea put forth by Kryptik would be to make it so that it only blocks abilities instead of attacks and abilities this would allow him to be more tanky against heroes as in its current state all it takes is one melee hit and then a strong ability can be used which is why the power needs a complete rework.
Something else that could work is perhaps if you change his stance it affects what that ability does. Perhaps defensive stance could give him protection to abilities his normal stance protection from attacks and his aggressive stance just increases damage and bulls the effect of the passive.
"JUST AN IDEA NOT SOMETHING THAT NEEDS CHANGING"Something else that could be done to entice a risk/reward idea is with collect starlight, if you have it so that for the duration of 60seconds in the first 30 seconds everything stays the same but after 30 he gains armour up to 30% but the power and radius of the damage caused by the power is reduced every 10seconds after 30. Im not to sure about this one but its just an idea that people may like.
Lastly I dont know about anyone else but I dont really like the colour scheme of glorfindels armour as I feel it doesn't fit the current aesthetic of Imladris there is just something about the colour of the gold that doesn't feel right. So I think his colours should be changed to something like these (and yes I know that they are based of his old plate from Gondolin but I just dont think it fits in very well):
I feel these would help him stand out more aswell as help him to look like some of the art of Glorfindel online.
I would be very interested to know your opinions on this and thank you for taking the time to read it