[en] Edain Mod > [Edain] Lothlorien Suggestions
Several ideas for Lothlorien
Fredius:
Heh it so happens that I had a whole discussion with Walk about this subject :P. You can check it out here:
https://modding-union.com/index.php/topic,30753.180.html
I'm planning on making a full proposal about the Peoples of the Anduin as a subfaction for Lothlorien (though I still have to think on how to implement them). In any case, I hope I can count on your support and I fully agree with you :).
Lord Aytugar:
Fredius
Firstly i would like to see your proposal before giving you a support. Of course as you know if your suggestion and my thoughts are the same once, then i can vote for it. But i just read your People of Anduin idea and if you look the progress of Dorwinion, you will see why it can not be. Lordoflinks and dkbluewizard are working about a new faction which includes some of your idea. Orocarni dwarves and Avari elves will contain in that neutral faction. So they can not be in your subfaction. Also i personally think if the hobbits will be added to a faction, it would be Imladris and probably to the hobbit farm for being spam unit. I assume remaining the only part of your proposal is orginally people of Anduin, woodmen of Rhovanion and it can not be a subfaction. Finally that will support my opinion which they can be add to recriut from Beorninger Hut or they can be add to summon from the spellbook.
Nevertheless if you complete the proposal and share it, i would like to read it.
Fredius:
--- Zitat von: Lord Aytugar am 3. Jan 2017, 20:48 ---Lordoflinks and dkbluewizard are working about a new faction which includes some of your idea. Orocarni dwarves and Avari elves will contain in that neutral faction. So they can not be in your subfaction.
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Yes I'm aware of that, but don't worry, I was not planning to add the Orocarni Dwarves or the Avari Elves to the subfaction. I just used them as an example of peoples I'd personally love to see in the mod, not in Lothlorien itself :P.
--- Zitat von: Lord Aytugar am 3. Jan 2017, 20:48 ---Also i personally think if the hobbits will be added to a faction, it would be Imladris and probably to the hobbit farm for being spam unit.
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I don't think I will add the Hobbits to my proposal, because I can't find a way to incorporate them other than being a copy of the Imladris version. Hobbits are not a warlike folk, so personally I am against seeing them on the battlefield.
--- Zitat von: Lord Aytugar am 3. Jan 2017, 20:48 ---Finally that will support my opinion which they can be add to recriut from Beorninger Hut
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That is indeed one of my ideas. I'm working on the proposal right now, and let me hear your thoughts untill then ;).
Mr.Todd:
Hello everyone, today I would like to share with you my thought about a very popular unit: the Galadhrim archers.
As you know, these archers are amblematic in the movies because they are Lothlorien's elite soldiers, deadly and accurate archers with an almost human-sized bow.
Currently they have a short attack range in the game but high damages, which is interesting because the basic archers remain useful with their huge attack range.
That said, I wanted to propose a new active ability for the Galadhrim.
The goal would be to give them a small attack range bonus for a short time.
I insist on it, I think they should keep their current range that is balanced.
However as we have seen in the film they can prove fatal by taking the time to aim, so here is an idea of capacity that could replace the lambas bread (deleted in the next version).
Accurate shot (level 5).
Galadhrims take the time to aim the weak point of the enemy, they gain + 50 shooting range for 30 seconds but have -25% shooting speed.
They would have a shooting distance similar to the basic archers equipped with the long bows upgrade but with an attack speed penalty. The ability would also be slow to recharge (2min30) and available at level 4 or 5.
I think that would be interesting without removing the current weakness of the unit, I hope you like my idea and sorry for my english (I'm French). :) ;)
Tiberius Ogden:
Nice idea. I am for everything what will improve Galadhrims range! :)
--- Zitat ---When you see Galadhrims in the Helms deep firing over big wall from the distance like nothing https://www.youtube.com/watch?v=gXC-jJhFaUI&feature=youtu.be&t=219 ... and in the game you has to go nearly to enemy in order to start firing, well, you know ... the movie feeling is gone. Personally I would lesser the effect of silvethorn arrows on the same effect like fire arrows (for me it always was rather cosmetic - visual upgrade which suits better to elves than fire) and add little more to range. Yes, there is at least upgrade "longbows", but still.
I don't think that elves should be strong, you know. Dwarves are strong, gondor soldiers can be strong men, but slim elves? I always thought elves are supposed to be agile, skilful in firing on the long distance, arrow should fly like a breeze. :o)
So the problem isn't in the game, or in the balance - there is still some logic behind it - problem is in the interpretation of lore/movies.
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