[en] Edain Mod > [Edain] Gondor Suggestions
Narya
Walküre:
Thanks for the support. I'll add your name to the list (a very long list) ;)
Yes, it has been pointed out already. And, hypothetically speaking, the problem seems to involve (mainly) the scenario in which he's about to cast a spell. Otherwise, if Gandalf is surrounded by trolls and other vicious heroes, and so needs to last longer on the battlefield, I doubt one would risk to leave him vulnerable just to use his abilities; when the number of enemies is overwhelmingly superior, leastways. Nevertheless, as a small guarantee, I made sure to keep the values quite low. I could simply lower them more, should necessity require.
Note that, not seldom, he's not able to cast his magic in full tranquillity. Either due to lagging or issues in target-finding, your opponent should have an adequate interval in which he can strike Gandalf and avoid his dreadful powers. Moreover, going solely for the offensive stance presents a further hazard: without Narya, he's going to suffer greatly from fire, poison and so on. The bubble-shield increases defence only.
Perhaps, increasing his standard weakness (his basic values, excluding stances) against the aforementioned damage characteristics and heroic abilities could be one way to balance this out, so that the choice of a given stance entails more side-effects.
Tiberius Ogden:
--- Zitat --- Ulumúri Level 1: The Horns of Ylmir resound in battle, in times of struggle and strife. For 15 seconds all allied units on the map are fearless. Surrounding units gain +10% attack.
--- Ende Zitat ---
--- Zitat --- Level 10: Tutelage of Ossë - Thanks to the ancestral teachings of Ossë, Círdan grants all ships and siege weapons across the map +30% armour, +20% attack and +15% speed for a duration.
--- Ende Zitat ---
I just want to say how I really like these two nice additions to Cirdan's skillset. You can really feel the power of the sea, cleverly transferred to the battlefield.
Mainly +15% speed to ships and siege weapons is something like wind in the sails ... :)
By the way ... I would remove due to balance reasons two additonal resistances ... it's only stance after all.
1) Magic resistance will have Vilya.
2) And poison ... poison sounds quite out of place.
Otherwise resistance to fire (Gandalf was immune to Sarumans fireball and fought with fiery deamon Balrong) fits perfectly, and ice can be melted by the fire ...
--- Zitat --- Normal Stance: Narya - The Ring of Fire ensures a proper balance between spell effectiveness and the bubble-shield's frequency.
Narya also preserves its bearer from toil and wear, providing higher resistance against fire and ice.
--- Ende Zitat ---
Julio229:
While I support the Narya proposal (it's one of the best ones crafted on this forum, after all), I don't believe the replacements for Cirdan's abilities are all that good in terms of their effects. The level 1 effect just seems like a huge reduction of its previous usefulness, and while it wouldn't be tied to Narya anymore, I believe it could use some higher values, to not lessen the impact of Cirdan too much.
On the topic of the new level 10 ability, leaving the whole Elrond thread and thus the need to replace the building bonus apart (a proposal which I'm not in support of), I believe the effect that replaces it, while useful in Arnor, won't be useful in Imladris at all. Imladris is the faction with what's probably the weakest siege alongside Rohan (and I'd say Rohan is slightly better), and the proposed effect would be far too niche for a level 10 ability. The previous iteration of it had the building bonus, and so was much less of a niche effect, in my opinion, but ships are (if I may say so) virtually non-existant and Imladris' siege doesn't fare much better. It could be said that this ability would be an incentive to get siege as Imla, but the nature of it (level 10, not such a big buff) doesn't really present a reason to do it when you can just focus on getting Imladris' troops or Loremasters out for better effectiveness that doesn't take so long to appear. So, overall I believe that the concept would need a buff on the level 1 and a change to be more useful on the level 10 for me to agree with it (leaving the whole Elrond issue apart again).
Walküre:
To Tiberius
I like them, too. They're now two fully marine abilities, encompassing pivotal aspects of the books. Sound-wise, Ulmo's horns will use the track I have presented (a loud, piercing rumbling), whereas Ossë will propagate didgeridoo sound-waves all over the map, resembling the murmurs of the ocean's abysses...
Not bad, not bad :P
I agree, resistance to magic must objectively go. I'm not sure about poison, though. Many of the Evil's devices make use of venomous darts/sorcery (think about the Necromancer) and, hence, intoxication is quite prominent by consequence. Personally, I view it as a state of gradual depletion and corrosion; therefore, it fits perfectly into the context, because Narya safeguards from weariness and steady weakening. Thematically, it's also tied to Dol Guldur and the entire quest of Gandalf, searching through the dungeons of the fortress. It would be a pity to not include it :)
To Julio
If it's a problem of values, we could always correct them; balance is a very voluble field to work on. Conceptually, I think there's nothing else to fix. Concerning his ultimate ability, it would certainly incentivise the usage of siege machinery, and that's quite indicative: Círdan is by nature a very focused character, specialised in reparation and ship support. Endowing him with a very siege-centred ability sounds just right. On the contrary, the former solution felt too generic, contrasting starkly with his detached presence in the lore. Nevertheless, if the matter gravitates around values, this is no insurmountable issue :)
To word it better, using a sea-related metaphor: there is no storm we cannot weather!
Speaking about Elrond, I hope you'll come back and leave your feedback. We need constructive criticism more than ever. The solution we've just found was a suffered one.
Tiberius Ogden:
I'm just thinking if hero who costs 1 400 needs really strong and useful abilities ...
I would buff the first ability from 15% to 25% attack bonus and the last one from 30% to 70% armor plus from 20% to 30% attack (to be worthy of the ultimate skill).
But contrary ... I really like the diversity and my friend Tienety is always talking about ingame diversity - that you, as a player, must have a choice.
So as you pointed out - a choice between siege with the loremasters, protected by units, and Imladris catapults, protected by Cirdan.
Also I am quite sad that you're not on board with us concerning Elrond's proposal. We reopened the whole thread because you and Oak had problems with removing restoration and adding invincibility.
It's happening from time to time, no problem. ;)
To Walk: I would add another nice argument - that Gandalf's heart (or soul) was never poisoned ... and we can't say that about Saruman for instance. So yes, lets keep resistance to poison. Something different from Nenya or Vilya, something more personal to Gandalf. ;)
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