[en] Edain Mod > [Edain] Mordor Suggestions
New Dark Lord power
AulëTheSmith:
Hi Guys :) after almost a month i finally managed to return to this post to share with you some ideas :)
Resuming the idea i was talking about: a new power to substitute the fortress of Tol-In-Gaurhoth bacause it is a bit repetitive and also it fits best with the ancient form of Sauron. Furthermore the clear objective of edain 4 is to define better the role of each hero,unit,structure,siege weapon. So this modification would be a little step forward in this direction in my opinion.
Since I think the aspect of Sauron which is most relevant is the power to control and submit others using dicieving and Magic , one possible replacement of the fortress could be a very strong and unique power to convert and/or read minds of enemy heroes. I'm gonna explain better this concept below. Something we know is since Sauron is a maiar his power is superior with respect to the other normal creatures (man elves dwarves etc ). He's not one of the greatest in direct combat but has a very powerful aura which is able to corrupt even the strongest of minds.
When Aragorn looked into the palantir was very difficult for him to keep the conversation with the dark lord and finally Sauron instilled desperation in his heart. Also during the Battle of Dagorlad Gil-Galad and Ealendil face Sauron together otherwise it was very difficult to withstand his presence individually.
That's my idea:
Dark Manipulation (the name of ability can change, in fact i'm not totally satisfied about it)(requires level 10) : The Dark Lord concentrates the power of the ring to torture and finally control the mind of an enemy hero. The selected enemy hero can suffer 3 possible effect:
1)The enemy hero is not able to resist before the mighty power of a Maiar. He totally lose his mind and finally Sauron is able to control him and use him for his purposes. The enemy hero is temporary convert on your side and filled with a new strenght: he has +50% attack. However, due to the corruption of his mind, he cannot use abilities.
2) The mind of the enemy hero is tortured and Sauron force him to reveal all his plans and secrets: for a long time ALL of the enemy heros share their sight with you and they are 25% slower.
3) The enemy hero free himself from the dark vice of Sauron but he's demoralized and outworn: he has -25% of attack and defence for a short time.
The ability cannot be activated together with "Dark Will" . The three effect are in decreasing order of power and are random. However i thinked about an inverse proportion between level of the hero and probability to suffer a more powerful effect: the most the hero is experienced, the most will be able to resist. In this way the first effect is more probable from level from 1 to 3, the second from 3 to 6, the last one from 6 to 10. Of course sounds a bit complicated but fitting in my opinion. I don't know about possible technical problems regarding this i'm not an expert [ugly].
Of course you have to focuse your attention to the general idea because details and parameters can be changed. I need your opinion to know if it's a good and fitting idea and a valid substitution of Tol-In-Gaurhoth. (REMEMBER: only for the ring form xD)
Ps: my friend dieWalküre you are right: aom is one of the best game and also is a good tool to contemporary have fun and learn interesting things about mythology (especially the Nordic one which is usually less known)
Dain@:
Very good concept! :) Forgive me for my English and for grammar mistakes! Because he wrote in a rush. xD
To put it bluntly, I both like and dislike Mordor for several reasons. One of the reasons why I do not like mordor is the Necromancer / Gorthaur / Sauron. The problem is that the logic of the development of the Dark Lord's power is not traced: the Necromancer is a wonderful hero supporting the hero and a terrible hero of direct action. If you do not score at least level 7 Necramancite, then you are doomed to fail against enemy heroes, which is not so easy between other things and it takes a long time. If you have level 7, then due to the dark cloud and the firepower of the Necromancer, you have at least some chances to defeat the enemy heroes, but if the enemy has a strong hero on the battlefield with a level of development (Glorfindel, Torin, Kelembribor, Aragorn, even Lurz at level 5 is able to kill the Necromancer! - and after all he is the ancestor of evil in Middle-earth !!!), then you will probably lose, and you will have nothing to give him in terms of confrontation of his hero. And the reason is simple: not very incomprehensible and unfinished system of development of the Necromancer, namely: terrible low damage, and a little above the average level damage at level 10 with all his abilities. Understand me correctly in terms of the destruction of enemy troops at level 10, he is normal, but against the key heroes of the enemy he is weak + to etomu in 4.5. Gandalf, Saruman, (and I think that Galadriel) get very strong bonuses.
The second. DieWalküre correctly noted that Gorthaur was much stronger and more powerful than Sauron with the ring, but the game is all the way around ;)
Third: you are right AulëTneSmith that mentioned the moment with Gil Galad and Elendil. Indeed, few people in Middle-earth could fight with him! Also a very good example you filed with Aragorn! And I agree with you about the ability of direct action and weakening of the enemy hero for any form: Necromancer / Gorthaur / Sauron.
Also, judging by the words of DieWalküre, it follows that Sauron is gaining strength and power in the following order: Necromancer - Sauron with ring - Gorthaur.
The problem is that this chain looks like the Necromancer is a good supporting hero with an element of indirect destruction of armies and heroes, Gorthaur is slightly stronger due to direct damage (but his new three forms add a lot of new tactical moments) and - Almighty Sauron! At level 10, it can destroy all enemies alone (still! With such damage, and even in the area, and with the abilities of mass destruction !!!)
I understand very well that a very heated discussion is expected about Sauron, but I think that eventually this discussion will lead to the sixth significant and compromise proposal (along with Narya, Lady Galadriel, Ax Doriata, Ohranki Orkhank and Fredius proposal).
AulëTheSmith:
Thank you very much Dain :) Don't worry about english i understand because i also made mistakes. When you have to explain concept and other detailed things it takes time and it's not simple to find fitting words: probably english mothertongue in the forum are gonna kill me when they read some horrid phrases [ugly] .
Talking about the Necromancer: i'm pretty satisfied about the abilities and i only want to free a slot in the ring form to underline best the character of Sauron as a Deciever. Since the Tol-In-Gaurhoth is a repetition and it is something related to the past i think worth to remove it to not waste potential. So my concept is meant to be something related only to the ring form. Despite this i partially agree with you about the necro-form: i wrote it before a reasonable increasing of the melee attack wouldn't be a sin. I know that it is an area of effect attack but it deserves a bit more power to be punchy. Apart the story of the weakness against heroes (which is mostly reasonable), also against normal unit sometime he's not so incisive: again as stated before the slowness is itself a sufficient penalisation in my opinion.
Anyway i hope this proposal will be significant and compromise as you said. The other five concept are very well creafted and i hope they will see the light in some 4.5.x - 4.6 patch :)
AulëTheSmith:
I made some corrections because I noticed that I was mistaken totally the name of the fortress [ugly], what a shame to me [ugly]. Anyway DieWalküre the Wise what do you think about my concept? What would you change about it?
Out of topic: about the evil-Aulë which was a nightmare I'm curious about the story...Did you confine him in the Tartarus behind an adamantium gate? :D
Walküre:
I'm not yet so sure and motivated to express myself in a precise way. I'm actually quite torn inside: on one side, I find it legitimate to speculate whether his ancient powers as Gorthaur were lost after the downfall of Númenor (interpretation in which I believe and which justifies the replacement of the said ability); on the other, as I told Dáin in another thread, Sauron fares really well as a character, at the present time. Not only may he dispose of the most diverse and iconic Palantír, but he just embodies his faction and fulfils his own role in a bloody brilliant way! Really, I always feel in awe in front of his concept, crafted so that his entire lore throughout the centuries is somehow covered. That is also the reason why I'm often sceptical about any change that regards him. Henceforth, I won't give any judgement for now. Develop your concept in total liberty and don't let yourself be swayed by my stances on the matter ;)
After a solemn warning, I cast on him a confining spell. Every other transgression shall be smitten and neutralised.
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