[en] Edain Mod > [Edain] Gondor Suggestions

Gondor Archers & Archery Range

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Archaon the Ever-Salty:
just want to say 4.5 happened and gondor archers still don't exist really in the meta if you want the formation bonuses you will simply use the signal fire archers and its still way too much of a investment for gondor archers when the signal fire and rangers are so available. i still would suggest removing the archery range and perhaps increasing the base cost of the barracks to help compensate.

turin.turambar:
Just wanted to say I agree with OP that even with 4.5 out, archery range looks to me, an unexperienced player, a waste of valuable building plots. (very much unlike the stables where one can recruit cavalry). Not necessarily agree with the suggestion given, but very much agree with the fact archers seem underused in the current state.

I also have to say I too find the archery range very subject to "nostalgia effect" and would love to see it stay in game, as it reminds me of base game which is very nice.

As for a suggestion, while not beeing all THAT clear, I think it could make sense to leave the ranger camps produce ONLY units, and make the archery range the place of recruitment of faramir and of search of longbows. After all, a encampment isn't the best place to recruit the son of gondor steward (while he then uses very much that encampment) and it's definitively not the best place to search for upgrades.

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