[en] Edain Mod > [Edain] Gondor Suggestions
Gondor Archers & Archery Range
Odysseus:
There will be some interesting things that you can try in 4.5 for the Gondorian Archers. Apart from the fully-upgraded Gondor Archers besting fully-upgraded Ithilien Rangers one on one, if you look at the new spellbook, their general spell is a big boost to units in formation, and Gondor Archers have a formation. The spell completely cancels out their formation built-in weakness, so they'll actually be a lot more powerful once you get that unlocked.
mycaelspear:
That's good to know Odeysseous. Out of curiosity where do you stand on the argument though of keeping or removing the archery range. Even if they are much better still seems dumb for a basic unit to have its own building.
Odysseus:
It's difficult to say. I have moments where I am thinking, it makes no sense, and moments where I think, I guess placing the archers in the regular barracks and placing fire arrows in the blacksmith would be a huge boost to Gondor, since they can then save an extra buildplot for other things, which is not really the thing Gondor needs right now. The faction seems to be in a solid state overall.
Furthermore, Gondor's design is not very lenient towards archers, they serve a more ad-hoc/supportive role in the faction and I believe the team fears that putting archers in the barracks might make balance suffer since their versatile, mainline playstyle does not depend on archers to function effectively, if you understand what I mean to say.
Gondor has a lot of power in the mid-game and I also believe that that is where archer comps can quickly come online. Gondor Archers are overlooked usually because they are a more long term investment compared to Ithilien Rangers. Ithilien Rangers are great when you buy them, but Gondor Archers, when fully upgraded, are more powerful later on and thus need time to scale, making it riskier to go for them. I believe a 40% damage buff is nothing to scoff at though and might make it feel less bad to go for the seperate Archery Range in 4.5.
Once 4.5 releases, make sure you come back to me and tell me how the change feels. Maybe, with the significant indirect buff, you might think it is best if Gondor Archers remain a support unit ;).
Darkayah:
--- Zitat ---I guess placing the archers in the regular barracks and placing fire arrows in the blacksmith would be a huge boost to Gondor, since they can then save an extra buildplot for other things, which is not really the thing Gondor needs right now.
--- Ende Zitat ---
I agree with Odysseus. I think the quote is exactly the biggest problem with this changes.
mycaelspear:
I'll let you know thoughts Odyseus when 4.5 finally comes out :). I'm monitoring the moddb and these forums almost daily for it
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