[en] Edain Mod > [Edain] Lothlorien Suggestions
Is Lothlorien Too Reliant On The Mirkwood Outpost?
-DJANGO-:
I agree with Elendil.
As side note, Dale/LakeTown give them Dwarves a huge ecomic boost. Also their units have special advantages dwarven units dont have.
Back to Mirkwood: I think too, that Lorien should not have that “easily“ such good pikes in Form of Palace guards. Personally i would find it interesting if Palace Guards were replaced by armored Mirkwood Pikes with anti Cav formation (Film Design), whilst them Palace Guards find only through Thranduils ability into the game. With gifts of Galadriel it would be possible to get control of one line of the two lines of Palace Guards, giving Lorien a hard to get, temporary use of elite pikes.
Although that would disorganize the Mirkwood Building System. Maybe Elk Archers could be moved to the Plance Guard Building + make the building 500.
Walküre:
--- Zitat von: -DJANGO- am 10. Apr 2017, 11:58 ---Personally i would find it interesting if Palace Guards were replaced by armored Mirkwood Pikes with anti Cav formation (Film Design), whilst them Palace Guards find only through Thranduils ability into the game. With gifts of Galadriel it would be possible to get control of one line of the two lines of Palace Guards, giving Lorien a hard to get, temporary use of elite pikes.
--- Ende Zitat ---
I mostly agree with any of the reasons for this solution to be followed. Similarly to how we had envisaged a possible and general reordering of pikes in Lothlórien. If we leave aside the part of the topic which deals with Fredius' Woodsmen and with the removal of Lórien's basic pikemen, it's quite logical and consequential to think about such an implementation: the regular lancers of the Woodland Realm are the sole and only ordinary pikemen, while Palace Guards are exactly supposed to fully fulfil their elitist and royal role. That kind of implementation via no one else but the king himself is thus conceptually perfect and much reasonable.
Joragon:
Or we design the palace guards as heavy elite swordsmen which have the same ability like now to slow down cavalry. So they are strong against cavalry but only with support from archers or so because they don't do so much damage against the cavalry (they don't have spears).
Thranduil's Palace Guards (from his ability) could use spears instead.
Gandalf7000:
I also like the idea that Palace Guards can be accessed only via Thranduil's ability. One more idea: that ability could be changed that Thranduil summons some palace guards as neutral creeps (for some time) that follow him and attack nearby enemies (similarly how Nori summons Dori in Erebor Faction).
Isildurs Fluch:
I like the idea to make the palace guard only accessible through Thranduils abbility, it seems to make more sense not only concerning gameplay, but also the lore.
As Tauriel they could be recruitable on Mirkwood maps as a feature leaving the task of delivering the best spearmen to Lorien.
The question is if this should be done by strengthening the normal apearmen or if another elite-spearunit should be implemented. It could be named Guardians of Cerin Amroth or Defenders of the Celebrant. They could have the same unique ability as the Palace Guard at the moment, but lower armour, but better mobility...
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