[en] Edain Mod > [Edain] Isengard Suggestions

Warg-riders and Warg-archers role

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AulëTheSmith:
Hello companions of Edain  :)
In light of last news about Isengard spellbook (which is the best of the three presented so far in my opinion  xD) i elaborated some brief ideas to possibly define better the role of isengard warg riders and introduce warg archers as a recrutable unit (since the spell has been removed). Referring to the warg-pit:

- Level 1: you can recruit warg-riders at the usual cost of 400 resources but with a new feature: they are limited to a maximum of 3 battalion BUT they have no cost of population. I will explain you why below.

-Level 2: now you can also recruit warg-archers at the cost of 500 resources with the same feature of the warg-riders: limited battalions but no population. The warg-archers can be upgraded with heavy armor and banner carriers. Also we can elaborate a new ability for them.

-Level 3: as usual.

I always feel warg-riders/archers as a distrurbing and harassing cavalry (as we seen in the movies for example) that Saruman use to surprice and ambush the enemy rather than mighty cavalry to use in late game. Personally i have never created an "army" of warg but usually i prefer to recruit 3-4 battalions leaded by Sharku to kill enemy archers and infantry and more than anything else to destroy siege weapons. (usually the final goal (late game) of the isengard player is to create a totally upgraded uruk army)
Without the limitation of population you can easily recruit them from the  beginning and use them to scout and ambush the enemy units. Specifically regarding warg-archers i like them and it's a pity if they are totally removed from the game. They could easily play the role of light and quick archer in contrast to the more heavy uruk crossbowman  ;)
Let me know what do you think on the matter  :)
 

Odysseus:
Could be interesting. I like the limited approach to them, and I also think it would be nice for an evil faction to have ranged cavalry in some shape or form.

Originally, I thought ranged cavalry were going to be unique to Rohan, but then Mirkwood Elk Riders were introduced and the trend was broken, so I guess it wouldn't matter much.

Lord Aytugar:
I respect the idea but i do not agree with you. The existence of warg archers is not necessary. Isengard cavalry unit is not known as good at archery. In my opinion they needed to remove from the game, i see the new spellbook is the best solution for it. Otherwise i expect Lindon horse-archers to add to Imladris, but this would be op for them. The only cavalry archer unit in the game is Rohirrim Archers and that gives the uniqeness to Rohan which fits perfect for them.

Julio229:
I really like this idea, making them limited but cost no command points would make them seem more of an auxiliary force, like they actually were (I don't use them very often, but this would make me probably use them more). I also really like having Warg Archers still in the game, to give Isengard something like their counterpart (Rohan) has.

Walküre:

--- Zitat von: Julio229 am  2. Mai 2017, 20:58 ---I also really like having Warg Archers still in the game, to give Isengard something like their counterpart (Rohan) has.

--- Ende Zitat ---

I really fancy this nemesis/mirror-type argument. Moreover, I can't personally see any defect in the concept, were it to become a reality.

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