[en] Edain Mod > [Edain] Isengard Suggestions
Warg-riders and Warg-archers role
Odysseus:
--- Zitat von: Lord Aytugar am 2. Mai 2017, 20:45 ---The only cavalry archer unit in the game is Rohirrim Archers and that gives the uniqeness to Rohan which fits perfect for them.
--- Ende Zitat ---
Unfortunately, you are mistaken. Mirkwood has access to ranged cavalry in the form of Elk Riders, so Rohan is not the only one. I pointed that out in my earlier comment.
AulëTheSmith:
--- Zitat ---I really like this idea, making them limited but cost no command points would make them seem more of an auxiliary force, like they actually were
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That's exactly the point of my concept ;) : they are an auxiliary force, meant to be a support rather than a final weapon (like totally upgraded uruk). Also in the movie we seen a few of them facing Theoden before the arriving on helms deep.
About archers as odysseus stated :
--- Zitat --- it would be nice for an evil faction to have ranged cavalry in some shape or form
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Isengard is the only evil faction in which we can implement such type of unit. As he said there are two faction on good-side with ranged cavalry so there is no more uniqueness :).
kreso:
+1 for main idea. Really like that concept of no cp cost. I dont have warg achers thier rolle in game, wargs are for harassing and warg archers are not so good at it, not good in destroying sige weapons and structures. Maybe make them really low range but they can shoot while moving, that could be good for killing monsters or chace heroes or put that as special ability for 30 sec.
We need stuff to separate good players from bad. I think let good players do good micro plays with high reward.
AulëTheSmith:
--- Zitat von: kreso am 3. Mai 2017, 00:38 --- wargs are for harassing and warg archers are not so good at it, not good in destroying sige weapons and structures. Maybe make them really low range but they can shoot while moving, that could be good for killing monsters or chace heroes or put that as special ability for 30 sec.
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Yes but there are already wildmen and warg-riders that are good respectively in destroying structures and siege :) so as you wrote we can develop an ability to make them effective against some type of unit or heroes. Especially in early game.
Of course anyone as it's own feeling and opinion. For me warg archers needs some change to better define their role and then they will be perfect to be reintroduced in Edain :)
Odysseus:
One more thing, it might also be possible to introduce Warg Archers to Misty Mountains. Remember, in the vanilla game, Goblins had Spider Riders, which could switch to bow and arrow. Since spiders were removed from the Misty Mountains, and we have seen in the movies that they have access to (Gundabad) Wargs, it might then not be unthinkable that they have access to Warg Archers.
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