[en] Edain Mod > [Edain] Dwarven Suggestions

The Earth Hammer

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Walküre:
THE EARTH HAMMER

Greetings to all the gentle souls of the forum. As one may have easily inferred from a couple of posts of mine in the thread related to Durin, I would like to present a defined and specific concept. Although details are not very much defined and they will surely need be scrutinised a bit more thoroughly, the kernel of the topic does deal with a specific subject: the Earth Hammer from the BFME2 campaign.

Unfortunately, I don't remember now all the technicalities of the system; this first post could be seen as an initial attempt to break the ice around the debate. What I know is that the Earth Hammer is a monumental machine which is able to hit the ground and propagate seismic waves across the map. Speaking about gameplay, it should allow the player to create earthquakes on a given area at intervals; thus, a real surrogate of a spell (a non-spell). Wouldn't it be interesting, smarter and more unique to implement this machine via the very Dwarven spellbook, as a proper spell? Obviously, a problem arises and it regards the new nature of this hypothetical spell: will the current spell (meant to be a short-term feature) be turned into a long-term feature, interfering with the summoning of the fortress? As I pointed out, I'm not enough familiar with the mechanics of this machinery (people who know are welcome to provide clearer insights), but I guess the essence of such spell would not be altered in a very abrupt of a way. In line with what my memory tells me, the generalities of the earthquake-creating feature are at the end of the day similar to the actual earthquake: creating seismic waves in a given area of the map, after waiting the common recharging time that the feature entails (whether it be the hammer or the actual spell). The idea behind is quite the same, as well as the function in the very game.

On the other side, I'm a good deal more self-confident in stating my lore-related and conceptual views about it. Contrary to the very simple design and nature of the current spell, including a machine of that kind would undoubtedly result in much more uniqueness and differentiation for the faction itself. Given the legendary skills of Dwarves when it comes to monumental building and complex engineering, a colossal construction of that kind would be totally apt for the context: stressing the importance of one of the peculiar traits of the race and disposing of an interesting tool to use. Parallel to how the Noldor infuse and imbue their weapons with magic (swords that sense the Evil and glow), which is nothing more than the nature of the artist reflected on the art, the Dwarves are equally renowned for boasting the mastery of monumental architecture/craftsmanship. We might also create an aura of mystery around the Earth Hammer, as the machine does have magical properties: what if some arcane secrets of Aulë (memories of the Noon of Valinórë) had been passed on to the Dwarves, when the latter encountered the Noldor in the Elder Days?

All in all, apart from details concerning the implementation of the feature, which I hope we will conceive in relatively short time, I deem the prospect I envisaged as very fitting for the Edain Mod's standards: uniqueness, smart gameplay, lore atmosphere and rationalisation of means. In simpler terms, I find the concept bloody brilliant!

Gandalf7000:
I support this suggestion as it is meant to bring another uniqueness in the mod. Besides you already have similar recruiting/spamming building in Rohan (Tents) and Mordor (Gorthaur's fortress). This building/unit would be unique and clearly represent the great construction skills of the dwarves.
If this suggestion is going to be approved they would need to rethink the Earthquake spell which is quite unique but I don't think it should stay if this is approved because of the identical effects of it and the earth hammer.

Walküre:
Thank you for the positive response, Gandalf. As soon as we manage to polish the details of the proposal, I will establish the for/against list. Regarding spells, if this suggestion were to be accepted, the earthquake spell would be inexorably bound to go: as I wrote, the Earth Hammer is exactly to replace the very spell in the spellbook (as a summoning spell akin to Grond).

OakenShield224:
I like the idea of the Earth Hammer. However, this would mean that both of the dwarven final powers are building summons. While this itself may not be a problem due to the in-lore craftsmanship of the dwarves, it may be a problem for gameplay as both buildings can be used offensively. Maybe if the citadel was adjusted in some way to be more defence focused, the two building summons could work together.

Another potential problem would be how to counter it. I'm assuming that the player would be only able to get one Earth Hammer on the map at a time. If so, most players would keep it close to their base to keep it safe. By the time the enemy would be able to muster the strength to destroy it, the player may just be able to resummon it, meaning that they have suffered no penalty for losing it. I'm just considering different options here so feel free to ignore this idea.

FG15:
The Earthhammer will be a normal Siege Weapon for all dwarven realms in 4.5:
https://modding-union.com/index.php/topic,34098.0.html

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