[en] Edain Mod > [Edain] Dwarven Suggestions
The Earth Hammer
Walküre:
Ah, right, I didn't remember those news correctly and I hardly ever used the Dwarves while playing the Beta. Even though my heart is with the colossal version of such machine, I don't feel like questioning the new implementation which the 4.5 patch comprises, considering the holistic logic of the whole siege overhaul.
I don't know if I should therefore jettison this entire thread or not. Quite a pity...
Garlodur:
--- Zitat von: DieWalküre am 8. Jun 2017, 20:42 ---I don't know if I should therefore jettison this entire thread or not. Quite a pity...
--- Ende Zitat ---
I don't think it's a big concern for the current state of the Edain Mod, although the attempt of making the Earthquake spell more unique is valuable as it shows attention to the details. Something you are very capable of ;)
My opinion on the topic is quite simple: although it would make sense in a realistic logical perspective to add a separate building summon that generates earth shocks, it does not make much sense in terms of gameplay logic. Why would you include a building that does exactly the same thing as the current spell? It could be stronger coming from the building but that seems a strange argument to make, if it can be made stronger through more simple ways.
I wonder how exactly the new siege weapon Earthhammer will work, besides disabling base defences: how effective it will be, if it makes sieging for Dwarves too easy, etc. It certainly is a good way to reflect the aspect of Dwarvencraft interfering with natural forces.
Walküre:
Thank you for the praise, Garlodur. But I was indeed too much focused on details that I overlooked the most important thing: the fact that a lesser version of my proposal is going to be part of the game nonetheless.
Gameplay-wise? Well, imagine having a colossal hammer at disposal, with the power to create seismic waves across the vastness of the map. The machine could permit you to create earthquakes more frequently, provided that damage is decreased (compared to the impactful/sudden effect of the current spell). I believe it would be a smarter alternative than simply activating the vanilla spell; in this case, uniqueness and conceptual references do provide just reasons for gameplay equally. It would just be like choosing between Grond (named after Morgoth's Hammer of the Underworld) and an immediate (the regular display) spell that crushes walls or gates. Which of the two would you pick? ;)
At least, this was the plan.
OakenShield224:
Maybe, once the Earthquake spell is bought, there could be a slight visual change to the dwarven base to show where the earthquake comes from. It wouldn't change gameplay in any way but would give some context to the ability.
The_Necromancer0:
Oakenshield's idea is exactly what I thought when I was thinking about a way to reuse the earth hammer. It would be a fun cosmetic change that could appear when the spellbook power is bought and could use the animation that is used in the bfme2 campaign when the spellbook is used. Upon the power being used the hammer will fall down and once it hits the earthquake will trigger in the target area.
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