Hey,
Always nice to see some new people here who enjoy our mod.
Next time please use the faction sub-forums. It is very difficiult to discuss everything in one thread. I will answer to most of your parts, please put the rest in the fitting sub-forums. It' easier to discuss there and the chance that an evil team member (like me) refuses most of it immediatly is much lower.
- As a strategy game lover I personally want to make decisions all myself. For example Gondor as a defensive faction can not train their elite archers inside their base. Like that game dictates some strategic movements in the early game. It would be good that we can train ithilien archers from the base as Gondor is a good faction to perform defense.
No. Ithilien archers were used and trained in the wildness. As in every strategy game, you have to make decisions - here the decision is: Do I want to have the rangers and therefore build outside of the fortress with a higher risk for stronger archers? Or do I want to just train the normal archers, but on a lower risk.
So you have decide between medium risk & medium reward or low risk & low reward.
With your decision, there would be no risk and you'ld always build the rangers without having any meaningful decisions.
- Moreover, when the game starts there are 2 troops we have. It also be good that we can pick that soldiers type ie Archers, Pikemen, Melee. Or possible combinations of them.
That could be very unbalanced and would lead to a game of luck in the Multiplayer. Therefore: Because of Balance (and probably AI problems) also no.
- I want to start here with the Heroes. Basically they should be sturdy to be able to "stand" (not kill everyone of them) against at least 2 troops of highly upgraded army because they are Heroes. And they cost much to lose them. Moreover, except some Heroes like Gimli they can be run away as fast as the infantry could not catch them because when a hero starts losing health points it is hard to take back it in the current situation.
This is a topic, I could write tons of pages about. "Because they are heroes" is not a real reason for being able to survive against 2 elite units. Just a few examples:
The hobbits were also heroes, but weren't able to fight against so many units. The whole fellowship had problems taking down a troll in the movies - in the books they had problems against 40 normal goblins. (the standard units, not even elite units)
A hero wasn't someone who was able to survive against 100 people on his own. Tolkien always tried to be realistic in his books and therefore also heroes weren't ableo to fight on their own against too many troups. So far the hero part.
Another big problem would be in the balance - heroes have their abilities, which make them much stronger, even if they aren't killing units. If a hero is having a leadership abilitywhich gives 10% damage to all units and you have 10 batallions of archers, which costs 300 each. Then the hero is worth 3000 ressources, only by giving the ability and doing NOTHING else.
If a hero would survive against 3 elite batallions, there would be no way to kill them against a player who us using his mouse. The hero would die so slowly, that you'ld always have more than enough time to save him.
A hero is always useful, if you care about him.
A third point I want to point out are the spellbook powers - you gain nearly no spellpoints from attacking a hero. Just imagine killing a hero worth 1000 or units worth 1000. Which gives you more spellpoinst? This is another oint which makes heroes stronger (or more useful).
There are dozens of other aspects, which are also important. We just can't make them too strong, we already had versions which had too strong heroes. If you want stronger heroes - then play the game mode which makes them stronger.
- In Mordor, ringwraiths should be able to carry the ring to sauron if sauron is recruited. Because basically it is their duty.
Afaik this was removed because it caused unfixable bugs.
- Elite Troops. They should be more sturdy. They are not worth it to train some of them most of the time for example Guardians of Gondor.
Always be careful with units, which have too much health - a few versions ago most units had more health and the gameplay was horrible and no micro was needed. Also it was impossible to defend your buildings.
- In Angmar, gathering carts to get upgrades system is dictates player to protect all the way particularly on the settlements with the gate. It dictates to keep open your door a while and it make vulnerable your defence. To be honest we did not like that cart system.
You could also say that it gives you some diferent opportunities with some drawbacks.
We don't like it, if the player just sits back and builds up his army - we want the player to do something while building up the army.
- The bombs of Isengard, it sometimes impossible to see them when there are a lot of noise in the game and boom your army is mostly gone. It is ok but when you train a highly upraged army and accidently did not saw that thing puff your all labor is gone and surprise surprise you also lose the game. We think that it should be more visible.
We think that they are visible enough.^^ It is very difficult to use this strategy in multiplayer, if all players are focussed on the map.
If they are more visible, it would be nearly impossible to use them.
- There is an idea about training multiple troops in one go. I am writing it to end game as when you lose everything except money and building that trains troops you should be able to defend yourself because when it happens it is 100 percent sure that you will be defeated but that should be harder than that. We think that if you have multiple buildings for specific troops you will be able to train more than one specific troop or a combination of them from one building in one go but it will cost you more. If you only have one building it will cost you even much more. These ability will come with an upgrade and you can use it in size limit(4 or may be 5 troops) and in periods I mean you can not do it one after another. That would be harden to be defeated or can be used in the mid-game and would add more joy to game.
Technically not possible.
- Sometimes when you attack with several troops some of them does not attack or can not attack due to their stance I mean some of them stays at back. As we can not set the stance as circle it becomes hard to manage different troops at different spots on the map simultaneously performing a war. If they can be set to circle the building automatically we think they should be set.
That's only very limited changeable. We already did some improvements on this parts and I don't think that we can make this any better.
- When you order your army to fall back they respond the enemy after your order most of the time especially infantry. It will lead to their death and it is too much annoying in the middle of the war.
In 4.x it is way easier to fall back with your units in a big battle, than in all versions before that. Mostly you can sacrifice 1 (or even zero) batallion, to save your whole army. I don't know where your problem is, but most players I know think that retreating is too easy in the current version.
- When you play in widescreen the game is so zoomed in normal game we use widescreen enhanced mode for this and it is working very well. I think it would be magnificent if you fix that. Because it is very hard to do that to maps one by one.
We would also have to change every map. We haven't done this, because it also causes more lags and higher pings. We have already increased the camera height and we had a lot of people who complained about the change, because they had more lags. We think that this is a good compromise.
- Is there any shortcut to select all army except heroes? (Not to group them)
No. I also think that this is technically not possible.
Everything about towers
I think many of our players would kill me, if I would agree with you
In MP towers are already really strong and don't need any improvements. (or let's better say: They are really frustrating and anti-fun, if you have to play against it.)
Please don't be too frustrated after my answers, sometimes people have different opinions about a topic and we have some more players who experience different things. My stand point is mostly from the multiplayer side, who are playing to win.