Rocks and Cliffs for Khand + Map builders system
Hi! Today we want to speak about a new system for people which like to make maps.
As we said in a old post, we worked on Rocks and Cliffs elements for our maps.
But they are not simply decorative elements :
As you already known, our Submod will work with maps and, the art of mapping is the central task for us. We like to work on giant architectures and we want to help all the mappers to release their project.
In An Edain Submod, the props will get options of personalisation.
1) Instead of made object already finish, we prefer to make object segments will wich allow you to build your maps with your own interpretation.
We know that a map which own too many objects are hard to load for the game and, that's the reason why we find a balance between that system of personnalisation and the numbers of objects. For example, for the forest map, we decided to make models with grouped trees in the one object. Worldbuilder will so read only one object for something like 20 trees. Note there will be some group with diferrent size (5/10/20/30 Trees). An option which will also allow the map builder to work faster.
2) We also introduced a texture option, I explain with an example :
In the current version of WorldBuilder, when you put a unit on your map you have some upgrade availibe to tick for him. We made the same thing for the props. For example, the rocks and cliffs you can see on the following picture
https://zupimages.net/up/19/51/bvkj.jpg will get some textures options which will allow you to put until two differents retexturization on the same object type present on the one same map.
→ This system will be use to bring some other sttings like object geometry, or visibility.
→ We added two new categories of objects : "For map settings" and "Natural objects".
See you tomorrow!