[en] Edain Mod > [Edain] Imladris Suggestions
New Imladris Spellbook
kreso:
Hi guys,
We are here to help Edain team, not just for waiting for release the new patch.
Here I have suggestions for 1st and 2nd row and central spell.
THE FIRST ROW
1. Masters of Healing
You can choose any of your building to have healing passive for 30sec.
Reason for this: We need to prevent Hero heal becuse Arwen have it, and Elrond have refresh and plus heal from skillbook atm is really op. This change open skill for Elrond to back his huge area of heal as lvl 3 spell. And heal skill now can be used really aggressive atm but we need deffensive spell. Elven wood would fit much better in Lothlorien.
2. Erestor, Chief Counsellor
Erestor from Citadel moved to Skillbook.
So these are 2 new skills which You can combine with skills which exist already and choose two best options.
THE SECOND ROW
Atm we have really good 4 skills, I think community really like Breeze of Manwe, and everyone dislike to play against Hobbits (they are too op, even for 3 skillpoint spell) and every Imladris player want to use them.
Luthinen song is rarely used i dont know why i think that is one of best spells. Passive: Arwen is rarely used but I think it is very balanced and nice late game boost for Imladris because of its scaling.
I don't have idea what we should take but i don't want to see Eagles in Rivendel, we have Gondor for that.
I think CENTRAL SPELL should be around Elrond.
My suggestion is that Elrond get his armour and leadership (+30% armour and additionally 20% against arrows to all units nearby) + Elrond commander of Last Aliance. Give to Veterans of Last Alliance resistance for knock back and fear resistance. That is open slot for skill of healing and also it would implement VoLA in game more often.
That is from me, I just want to discus about this topic, because we all want to speed up release of 4.5 patch, so join the discussion. Thank You and sorry for a bad english :/...
FG15:
I really expected such a thread to appear much earlier. Great to see that the community tries to support the creation of the new spellbooks.
Just a note, there are only 2 spells in the second row. The third row is the one with 4 spells.
Also, I dislike Elrond as a central spell. He isn't really that central for Rivendells gameplay in contrast to Theoden for Rohan (and we added even an element to Theodens spell that affects all heroes), and furthermore there is Arwen too. And the vetarans are too niche, too, for a central spell.
To be honest, we just finished Rivendells (hopefully) final spellbook yesterday. And there are only 3 spells, which were hardly changed at all.
But nothing is ever really finished, so don't let this disturp this thread, as things might change again. And it will definetly be interesting to see in which way our ideas are similar/differ from those of the community.
kreso:
FG15, we are playing, You are working, is that fair? :D
I know for 2nd row I just don't know atm how to make those spell off or deff oriented because they are really flexible.
One thing that is annoying to do is every game to build fountain on the wall and after every fight You need to back units back to base or build outpost just for well...
I know isn't that good to have him in central spell because you need to adjust whole Imladris gameplay to make it work. But that I had in that moment.
Swordmen are main spot of Imladris spellbook, but they have every thing that they need, you cant give them knock back and tremple resistance or arrow resistance, they could be really unkillable. But there is one week spot that is exposed too much, and that is reducing armor, armor of Imladris units is their stongest spot if You counter that it is gg for them. Could we have debuff resistance for units, can that be involved by programing?
I have one general suggestion for spellbooks, make spells less effective but shorten cooldown. Because in early game who get faster spell for summoning will just snowball, I know You need to count on summoning Hobbits or Drunedain or Shelob, but sometimes You just can't avoid. Plus, it is easier to balance when they are weaker. You did great job with Rohan aid and reduce time duration and cooldown of Army of Death and it would be great.
AulëTheSmith:
--- Zitat von: FG15 am 18. Sep 2017, 20:31 ---I really expected such a thread to appear much earlier. Great to see that the community tries to support the creation of the new spellbooks.
--- Ende Zitat ---
This comments of yours, just made me reflect deeply. I mean, since the day I joined the community (around April it was) I more or less always proposed my ideas and/or agree disagree others that I like/dislike. Besides, I never thought about the present work (and how to help/improve) of the team so much. I simply "waited" impatiently the news to come. Now that I think about it, I feel a bit "selfish", since you and all the team are spending hours and hours to improve this game in a significant way with 4.5 patch.
Anyway hands up for Kreso, who is the first one that sparked this type of debate ;)
And also : as for the central spell, the nature of the faction is for sure knowledge and advanced military, but it seems just very powerful in this sense, without needing of further improvements. Another very iconic characteristic of Rivendell, is that in the hobbit and Lotr it is a resting place for travelers, the center of meetings in which very important decisions are made. So I would go with something like that for the central spell; some passive spell that helps heroes (but in different way with respect to Theoden).
Walküre:
May anyone be absolutely free to propose any idea or concept in one's mind; to provide precious feedback and to make their voice be heard and resound throughout the halls of this forum. Discussions, when constructive and on-point, are always a source of positive outcomes for the broad community. Whether a new proposal be finalised or not, activity lights a gleam of hope and participation. Therefore, none should ever be wary of the very value of his own suggestions, if they stir interest and passion. Keeping this space alive and lit is honestly the best reward I could ever be granted, as a moderator, and I'm certain that I may even speak on behalf of the developers. Only in this way will you help the progress of the project and aid the internal forum's endeavours :)
Regarding what has been proposed, I second FG's words and the majority of the aforementioned considerations. I deem Elrond's design much effective and conceptual at the present state; hence, I couldn't see the propriety of tying him to a central spell or whatsoever akin feature. As for what entails Erestor, I would really like to find alternative implementations for his character, which suffers from the known replica issue: having as many replicas of the said hero as many citadels you have in your government.
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