[en] Edain Mod > [Edain] Imladris Suggestions

New Imladris Spellbook

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Garlodur:
@AulëTheSmith I suppose the behaviour of most of the community is justified by the virtue of patience  ;)

After all, the reason why some of us are so active on this forum is because we think of the Edain Mod even when we're not playing it (even excessively at times). It's a sign of a true community building around a videogame, a phenomenon we witness more as socially acceptable. All I am saying is that the ones we are still very active on the forum these days have obviously projected their thoughts towards the possible changes in the remaining faction spellbooks.

As we have been told however, at different moments in the development of the mod, it is hard to criticize and discuss things that have not been published yet. As such we are very much in the area of speculation (until the Team releases us from our anguish, at least concerning Imladris).

Nevertheless I want to leave a quick remark. I am of the opinion that Erestor has been moved to the spell book by the Team. He is already fixed to the citadel where all other Spells are issued, and it makes it more user-friendly to use him from the edge of the screen rather than from the Citadel. His effects will have to be changed to incorporate settlement and outpost buildings, but I think this is easy enough to fix by excluding the Dunedain Outpost. The outpost is arguably one of the most efficient already, and Halbarad has one ability that increases recruitment speed.

As for the Hobbits, they can be turned into a defensive option in a simple manner by tying them to the Hobbit Farms in the way the Drúedain are tied to the Púkel Statues in Rohan's new Spellbook. Or, the Hobbit Farms start out every game without the Creep-protection but the passive spell unlocks them again. Or, a combination of both options, in which the permanent regiment of stick-bearing Hobbits is strengthened by a battalion of Hobbit Archers.

The Central Spell, finally, should not be focused on Elrond but on Arwen, or more precisely the Evenstar. I view the Evenstar as the symbol of the waning power of the High Elves in Middle Earth, as it has been so portrayed in PJ's movies, but even in the books. I cannot grasp the full depth of its powers (in Tolkien universe and in-game) but I am positive the Team has come up with a marvellous interpretation.

Strength to all!

Canis carcharothias:
Well, I want to give this a little push, so I'll post my ideas and maybe it can help.

Imladris in the lore, is the reclusive home of the Noldo in Midde Earth. Music, healing, knoweledge and the longing for the light of Aman are common themes in this faction.

I propose the next spellbook tree, with an straightforward offensive column and a more exclusive defensive column, centered in the concept of the sanctuaries. This rises from the fact that Rivendell is a sactuary for the good in middle earth, a place for travelers to rest and seek aid and a safe haven where relics, knoweledge and arts are preserved.

DEFFENSIVE:

1- Sanctuary: Summons a sanctuary (that typical building seen in Rivendell that looks like an upside-down basket, with a small forest). The sanctuary can only be summoned near a player's building. It heals units near it and gives a long lasting exp adquiring buff to any traveler (heroe) that visits it. There's a max number of them

2- Luthien's song: The same, can only be casted near sanctuaries. Elves love singing in forests, it seems, and outside of the city (In the Valley, Ha! Ha!...........) and which could be a better place to hear the sound of Luthien than in a sacred place in a small forest?

3- White council (leftmost): But different for the old one, which doesn't work as far as I know. Summon heroes depending of the number of sanctuaries erected. More heroes or better ones as more sactuaries you have. Can only be summoned in a sanctuary. The succesive improvements in the sactuary aims for a high-commitment-high-reward choice for the player, as they have to protect the sanctuaries during the battle to get the best reward from this spell.

3- Light of Aman (right): Same as always.

4- Flood: A way is needed to make flood defensive, not related to sanctuaries, because you can reach it from the middle.

OFFENSIVE

1- Horn/weapons of the Noldo: Buffs attack with long lasting effect

2- Breeze of Manwe

3left- Hobbits: For reducing the amount of summons in this tree, hobbits could become something related to the hobbit farms, like proposed by creso.

3right- Tom Bombadil

4- Las alliance

CENTER

Evenstar, but with more emphasis to heroes near Arwen.

It's quite a change from the original concept, but Imladris is very centered in the  knoweledge part right now and less centered in the travelers refuge and music haven that it is in my opinion. Also, we get rid of eagles!  xD

Hope it helps, in any way possible.

Cheers to all!

kreso:
I really like that Sanctuary+White Council.
White Council summons, Gandalf, Saruman and Galadriel around Elrond or Sanctuary and it heals it or repair. Galadriel and Gandalf have only basic attack(aoe) while Gandalf have his wizard blast. This could fit perfectly with Imladris, instead of Eagles, Eagles were also flexible but I think White Council will be more deffensive because of restriction of summoning.

Tom Bombadil is bad atm, really don't like him, but he is only thing that can be used for counter to unit spam and he is not doing his job atm. I thing he needs buffs or some changes. One of them is that, you can spawn him anywhere, in middle of clump and he will knock back in medium area all enemies. And nice feature will be that he is uncontrollable and can not be killed and ofc reduce his time. (He forget that u called him and he disappear). He is one of the strongest characters described in the books and in game he die every time before half of his timer is out. Poor Bombadil..

U really want to see Arwen in central spell? :( I really don't. She is not for Imladris like Saruman is for Isengard and Theoden for Rohan. She needs to be 800 Hero (nerf her stats and abilities, give her leadership that units around her are fearless) and implement skill of upgrade Arwen, 3rd row for defensive spell. So now improved Arwen get some of her stats, get her passive as it is now(no need for changing a lot of things, I think this would be good change). About Evenstar, should that back Aragorn back to Imladris? (like in hero Submod) I like that idea but it is hard to balance it so i think that is bad. Aragorn is already in new Rohan spellbook (my suggestion from years ago :D).
Evenstar is fixed to Arwen and Aragorn in timeline of WoTR. I play Imladris a lot in multiplayer and their central spell need to be around units.


Luthien's song can be used offensively we need to adjust it.

Last Alliance is great and I will not comment that spell, only, could we make them defensively if Flood cant be defensive spell? I don't have lorewise facts that we could bring them(LA) back to life. So it is upon us to decide what is the best for gameplay.

Btw I don't like Flooding, it is Elrond plus Gandalf skill to summon it. And atm is very weak compared to other 4th row spells, compare to Army of the Dead..  Maybe it could be more defensive if you could put it passively: Elrond get buff to his 1.lvl skill that only he can summon it, get shot cd and medium area. It could be defensive and it would buff Elrond more. Atm I don't see him used frequently 2500, weakest hero for that cost. He can NOT kill mass or kill other heroes, scales well, but too much to pay for him. Lvl5 is his power spike if u get him on that lvl he becomes worth of investments. Put that leadership to lvl 3? Same case for Eomer, he is worth at lvl3.


So central spell could be named "Immortal, wisest and fairest" quote from prologue of TFoTR

 Effect: Passive: Every unit get 50% experience faster, upon reaching max lvl they get trample and knockback immunity. Also affect heroes with half (25%) effect.
What do you think?
sry for english..
 

Canis carcharothias:
Nice to hear you liked it! I have been a little bit conservative because I wanted to resume the important changes, but yes, totally, Bombadil needs a rework. xD

Not being that conservative, I would prefer to have a more general spell in the center. One that buffs units, as you said, or heroes. If it's the unit buff, the evenstar could be moved down to the left, removing light of Aman, which has, sorry Walküre, a lot in common with cloud break.

Luthien's song, could only be casted near sanctuaries. That is what makes it more defensive and gives the player more means to defend them.

I don't think flood is going to get removed, it's too iconic. Las alliance could be defensive, and flood offensive, buffing it but making it appear with a delay so that it is not too OP. First you hear Arwen's iconical speech with increasing volume (10 seconds?) and then a very big and devastating flood appears. It's like a nuclear launch in Starcraft, if you miss it, you are done, and I think we have nothing like that in Edain.  And yes, I know that in the books is Elrond who makes the flood.

PD: Another Aragorn is maybe too much.  xD

Bowshot 999:
First.
Cool that you want to help the Edain team
Some of these ideas, such as the White Council, Luthien or Erestor, I would imagine that they can make it into the game maybe

Secondly
You are absolutely right Tom Bombadil should be strengthened

BUT
I would as a central spell somehow take a healing or enhancement spell as the game prinzie of Imladris basks on strong but smaller troops

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