[en] Edain Mod > [Edain] General Suggestions
Artificial Intelligence
Isaac632:
As I rarely get to play multiplayer with the Edain Mod, I spent a lot of my time playing against computer opponents in skirmish mode. Unfortunately, since day one of the Battle for Middle Earth, the A.I. has always been programmed somewhat poorly. The computer is always swarming everyone with infantry and making beelines for enemy citadels whenever possible, even though the arrow towers and walls will get their soldiers killed. Even worse, the computer players always have free visibility of every spot on the map, have free resources, and free command points, meaning they will always have a larger and better-equipped army than you, especially in the late game. On higher difficulties, the strategy of the computers don't change much--they only get even more free resources and command points, and free power-points so that they have access to spellbook powers earlier than should be possible.
Suffice to say, this has led to a lot of frustration. As a lot of people in the Discord group host Edain Mod games much too early in the morning, while I'm asleep, I really don't have much of a choice besides fighting computer players. Is it too much to ask that there be an overhaul of the enemy A.I.? The only way to make things remotely fair is to impose harsh handicaps on them, because they will always have an advantage over you, even on easy mode, because of the free stuff they get. It's not as bad a cheat as invincible units or something, but it's still pretty cheeky, and it's a sign of a lazily, poorly programmed AI.
In the future, I would really like to see a more lifelike A.I. in the computer players. Good Faction computers would be more defensive, while Evil Faction computers would be more aggressive. They don't have free resources or command points, so they have to be more careful about what they do with their units instead of sending them after faraway targets without regard to their losses. The computers should be aware of the strengths and weaknesses of their faction, as well as the faction's play style. They shouldn't leave their fortress gates wide open just to let out one battalion of foot-soldiers at a time. They utilize their hero units better and actually use their abilities in combat. Instead of the computer difficulty increasing how much stuff they get, it should decide the effectiveness of their strategies and their determination to stay alive. I expect to fight "easy" opponents when I'm busy fooling around and trying new things, and then "Normal" for more serious games where I have to actually think about what I'm doing.
This is becoming a real problem. It's common for strategy games to give computer players advantages in resources or strength to bolster the difficulty, but there comes a point where it's a blatant and cheesy way to make up for a poorly programmed AI. I really want an overhaul, because if I'm going to be spending most of my time not on multiplayer, I at least want the computer to be "challenging" rather than "unfair".
SilverElf:
The AI needs to have cheats to be challanging, They can't think like we do, For example they dont know if they need to spend their money on a hero or get more units. We can, We can think of what to do in game. If the AI doesn't cheat, They will be to weak and not challanging anymore
Trondheim9:
In addition to what SilverElf said, overhauling the AI is no simple task. It's EA's fault to begin with, so there isn't much the Edain team can do about it. They can only do so much within the limits that are already established by BFME 2 ROTWK. That's my understanding of it.
Isaac632:
There has to be a way. I know it can be done--it would take hours and hours, but it can be, I know it. I'm willing to wait for it; I'm willing to work for it, too. If I had money, I'd be willing to PAY for it, no less. We just need to find some expert coder somewhere who specializes in it... I can hardly play multiplayer at all, so I'm stuck with this cheap, unfair, cheesy and poorly programmed excuse for AI, and that just ruins a lot of the gameplay for me in itself.
There must be a way. This needs to happen. It will help the mod and the game so much.
Thranduils:
--- Zitat von: Isaac632 am 21. Sep 2017, 18:44 ---There has to be a way. I know it can be done--it would take hours and hours, but it can be, I know it. I'm willing to wait for it; I'm willing to work for it, too. If I had money, I'd be willing to PAY for it, no less. We just need to find some expert coder somewhere who specializes in it... I can hardly play multiplayer at all, so I'm stuck with this cheap, unfair, cheesy and poorly programmed excuse for AI, and that just ruins a lot of the gameplay for me in itself.
There must be a way. This needs to happen. It will help the mod and the game so much.
--- Ende Zitat ---
The team does the best that may be needed by specialists in this project and naturally other people will not ask for more if you want to help them
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