[en] Edain Mod > [Edain] General Suggestions
Artificial Intelligence
Thranduils:
we have to understand them trying the best they can
FG15:
It can't be done without changing the engine, and that would be illegal.
Isaac632:
*sighs sadly* Ah, okay. So it's really more of a legal issue. I guess it can't be helped then.
I'm going to be stuck waking up at the wrong times in the morning, unable to play edain mod with other people, and stuck with an unfair AI every time. It may just be better to accept it rather than trying to change it.
It's really disappointing, but... maybe I can get used to it eventually.
FG15:
Also, even if it were legal, we would need someone to either being able to change the engine, without the actual source code, or even redevelope one, which both is rather unlikely.
I can promise you that there will be some more things for singleplayer in the future.
Melkor Bauglir:
Apart from that: The last time I checked, the AI was almost trivial to beat, since it is insanely predictable and you only have to survive the first 10 minutes, no matter the difficulty. Afterwards, the AI breaks down and has no chance of ever coming back, since it is god-aweful in managing real armies.
Granted that experience is not that fresh, but since this was always the case with the BfME-AI (especially in Edain where battles are much more important), I kind of doubt this has changed much.
Edit: That being said -I completely get your point! Cheesy AI which only survives on insane multipliers is indeed a lazy way of programming.
Greetings
Melkor Bauglir
PS: Only in earlier stages of the 4.0-beta the AI was hard. Although, "impossible to beat" on brutal might be slightly more accurate. xD
PPS: OK, I guess many versions in the past, Isengard's AI was also ridiculous. But that was before my time, so I won't count that.
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