[en] Edain Mod > [Edain] General Suggestions

Smaug, the Chiefest and Greatest of Calamities

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AulëTheSmith:
I'm back   :) first of, welcome back to MU, Tiberius. I'll start from here but I can see there are many new discussions this week, such that I have to reorganize a bit my ideas in order to answer/participate to all the debates.  [ugly]


--- Zitat von: Tiberius Ogden am 21. Jan 2019, 04:13 ---I support general idea and I really like all skills, wonderful arguments behind them and not generic like "fireball" or something like that.  8-|
1) That Smaug is summonable from the beginning and you have to unlock him through the spellbook. That is quite boring for me and it doesn't help to anything. Also I wonder how AI will react.

--- Ende Zitat ---

Thank you, glad you like general idea behind the concept. Let's analyse your points:

1)-3) it could seem boring but since we want him to be really powerful I had to put some limitations. And I thought it was a good one to connect him with the central soul of the faction: goblins are not use to produce richness, nor they are able to upgrade their equipment by their own; for these reasons they are plunderers by definition. Pay attention to the fact that the spell is more general it will affect not only Smaug  but also other creatures (usually quite less smart than him  :D).  If you have some other idea in mind, I always like to listen everyone's suggestion here, and maybe change something in the concept outside the main skeleton (substantially his abilities, as well as his leveling system).
Regarding AI, maybe it will have another system for Smaug. Take the Necromancer as an example.


--- Zitat von: Tiberius Ogden am 21. Jan 2019, 04:13 ---2) It leads me to second thing - levelling. Game is based on levelling. You level heroes, units, buildings ... it has not only strategic but mainly RPG feeling. I would be careful with exceptions and Smaug doesn't seem to me like the best candidate for it. He isn't so ancient ... Sauron is ancient, Galadriel is ancient, wizards-maiar are ancient. They are definitely better candidates to start with full arsenal of powers (I mean on level 10 as you proposed for Smaug)

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2) I think Smaug is very suitable for an alternative way of leveling instead. We are not talking about leveling, but rather in which way this happens :) . First, Smaug is not ancient as the character you mentioned (relatively speaking), but still is an ancient creature and such a big and mighty  Dragon doesn't really need experience to level up, it is quite weird after all. He's born to be a killing machine. My idea is that a creature like him deserves a tribute in order to have him fighting for your side. The more you offer to him, the more he will fight for you. But, he just have all the power to fight without needing further experience on the battlefield.
Still an important note: I don't mean he will start on level ten anyway, I mean that if you want his full arsenal you have to pay him each of the treasure. 
Initially I proposed something based on normal leveling as you suggested, but then I changed my mind ( if I'm not wrong someone here suggest me the old treasure system, I don't rember) and I definely prefer the treasure system. Furthermore, That RPG feeling you are talking about is some that I can see more to other heroes. Smaug does not definely give me that feeling.
To conclude, Smaug is a far more complex and smart character than a Balrog. The Balrog is substantially a really powerful hound of Melkor  :D A dark maiar of destruction. Maybe Gothmog is the only exception, being him leader of Balrogs. But that's another story :)

Tiberius Ogden:

--- Zitat von: AulëTheSmith am 26. Jan 2019, 00:19 ---I don't mean he will start on level ten anyway, I mean that if you want his full arsenal you have to pay him each of the treasure. 
Initially I proposed something based on normal leveling as you suggested, but then I changed my mind ( if I'm not wrong someone here suggest me the old treasure system, I don't rember) and I definely prefer the treasure system.

--- Ende Zitat ---

Then yes, old treasure system was unique and its return in some way would be great and characteristic for Misty Mountains. Such system would make them different from others. ;)

dkbluewizard2:
Hey Aule and community, I was re-reading the proposal and was wondering why the effects of Smaug's hypnotic gaze was singled out by Sauron, MoS, and the Nazgul. Is it because they don't have conventional eyes?

If this is so then why not Karsh as well? But on a personal preference note, I feel Smaug's gaze shouldn't effect those mentioned above, and it shouldn't effect the three ring bearers either (Gandalf, Galadriel, or Elrond).

tolgayurdal:
I think this great consept deserves to be implemented in the next update as mostly replying anything about Smaug. The craftsman solves the mechanism how to use the dragon in balance. The one thing is sure that it will take time to see him at full strength as being active in the battlefield. The ring form seems to need a rework because he can be op for other players (not recommended), but i am not sure anything about that.

As a result, i am for this proposal.

Walküre:
Thank you, both of you, for your supportive words. I assume it’s going to take a little bit of time, still, to see whether our labouring and discussing will actually bring the result we set out to achieve. Regardless of it, the topic was shown to be one of the most popular in the forum and a veritable workplace of concepts. I hope we will soon hear more about our favourite fire-breathing titan ;)

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