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Der MEGA-Balancepatch für 4.4.1
von
Elendils Cousin 3. Grades
am 09 Okt, 2017 22:32
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Guten Abend, Modding Union!
Wie die meisten Leute, die mehr oder weniger regelmäßig im Multiplayer unterwegs sind, sicherlich wissen, gibt es inzwischen einen ganzen Haufen von Patches aus der Community, die Balance und Gameplay verbessern sollen. Das ist zum einen blöd, weil viele Leute dann mit verschiedenen Versionen spielen, was die ohnehin schon kleine Community weiter spaltet. Und zum anderen sind die Patches oft sehr... zweifelhaft, was die Änderungen angeht^^. Viele Probleme werden erst gar nicht angegangen, anderswo werden sogar ganz neue Baustellen aufgemacht.
Deshalb habe ich mir überlegt, doch selbst den populärsten Patch (namens...2.9.1?) einfach ein bisschen weiterzuentwickeln. Ich habe dabei Rücksprache mit einigen anderen Spielern wie Mogat oder Goodfella gehalten, was wie geändert werden sollte, und dann relativ schnell einen Patch zusammengezimmert nachdem LoM mir grünes Licht gegeben hatte. Was genau wir ändern wollten war dabei relativ schnell klar, immerhin sind wir für 4.5 eh schon etwas länger voll dabei, die Balance zu verbessern. Auf einen Teil der Änderungen könnt ihr euch also auch schon in 4.5 freuen, ohne jetzt zu verraten welche das sind
Damit aber auch genug Smalltalk, hier habt ihr abschließend noch ein kurzes Patchlog und ganz unten sind dann die Downloadlinks. Für Leute, die auf englisch spielen, einfach die englische Version entpacken (ihr müsst eine .big-Datei haben!) in euren AdH-Ordner verschieben, für deutsche Spieler gilt das gleiche mit der deutschen Version.
Völkerübergreifend:- Der Zitadellenbuff von +40% Rüstung für alle Gebäude in der Base wurde entfernt
- Ressourcenproduktion von +28 zurück auf +24 (4.4.1-Niveau)
- Kavallerie erhält etwas mehr Schaden von Speeren
- Schaden von Türmen um bis zu 50% gesenkt
- HP aller berittenen Bogenschützen von 360 auf 300 gesenkt
- Der besondere Schadensbonus für Piken mit geschmiedeten Klingen wurde leicht verringert
- Berittene Helden sind jetzt widerstandsfähiger gegen Schwertkämpfer
- Bauzeit von Wachtürmen (z.B. Mordorbase) von 20 auf 30 Sekunden erhöht
Gondor:- Turmwachen verursachen in der Formation jetzt -25% Schaden
- Turmwachen erhalten in der Formation jetzt erhöhten Flankenschaden
- Die Formation der Ritter erhöht nur noch die Rüstung gegen Schwertkämpfer
- Gandalf Kosten von 2500 auf 3000
Rohan:- Trampelschaden von Rohirrim-Bogenschützen drastisch verringert
Isengart:- Späher benötigen jetzt doppelt so viel Exp bis Stufe zwei
- Lurtz HP von 4500 zurück auf 3500
- Armbrustschützen verursachen jetzt ihren korrekten (höheren) Schaden
- Rüstungsbuff für Berserker rückgängig gemacht (-> 4.4.1-Niveau)
Mordor:- Sämtliche Standardorks und Morgul-Orks wurden auf Zwergenniveau verlangsamt
- Gebäudeschaden von Gebirgstrollen verringert
- Molloks Rüstung gegen Schwertkämpfer deutlich verbessert
Imladris:- Resourcenproduktion von Bibliotheken an Wirtschaftsgebäude angepasst
- Elendils "Eroberer"-Fähigkeit funktioniert jetzt
- Gildors Kosten von 250 auf 150
- Überarbeitung von Wissenden:
- Wasserwissende schwächen Helden mit ihrem Standardangriff nicht mehr
- Erdwissende verursachen leicht weniger Schaden an Einheiten, aber deutlich mehr an Gebäuden
- Wasser/Luft-Kombo Debuff von -50% auf -35% Rüstung und Geschwindigkeit
- Luft/Licht-Kombo stunnt nur noch fünf Sekunden, betrifft keine Helden mehr
- Luft: Dauer des Speedboosts von 30 auf 20 Sekunden
Lothlorien:- Galadhrim HP reduziert von 720 auf 480
- Legolas Schaden und aoe im Nahkampfmodus reduziert
- Palastwachen: Passive Fähigkeit von 30 Sekunden auf 5 Sekunden
- Elchreiter werfen Kavallerie nicht mehr um
- Elchreiter verursachen nur noch 30% Bonusschaden gegen Reiter (vorher 50%)
- Elchreiter: Trampelschaden deutlich reduziert
- Beorninger: Trampelschaden von 450 auf 200
- Beorninger brauchen länger bis Stufe zwei
- Geldproduktion vom Düsterwald-VP reduziert
- Haldirs Pfeil ist jetzt nicht mehr völlig broken
Angmar:- Helegwens freeze duration (lvl 3) from 10 to 5 seconds
- Carn Dûm Pikes now only reflect damage from cavalry and monsters
- Draugluin: Kosten auf 250
- Grabunholdgrüfte (Siedlungsgebäude):
- Plünderschaft abgeschwächt
- Speed-Debuff deutlich reduziert
- Schadens-Debuff im Gegenzug von -30% auf -40%
- Gebäudeschaden von Werwölfen von 175 auf 250
- Geschwindigkeitsänderungen an Grabunholden zurückgesetzt
Zwerge:- Streitwägen HP von 5000 auf 4500
- Streitwägen brauchen länger bis Stufe zwei
Ered Luin:- Geschwindigkeitsbuff der Hüter auf +15%
- Thorin Brokenshield Kosten auf 3000
- Thorin Brokenshields Plünderschaft auf Stufe 10 wirkt jetzt nicht mehr mapweit
Eisenberge:- Thorin III: Blutrausch Schadensbonus von +100% auf +50%
- Thorin III: Revanche Lifesteal gesenkt und Bonusschaden gegen Helden entfernt
- Armbrutschützen verursachen wieder korrekten Schaden
Erebor:- Gimli Kosten von 2000 zurück auf 2500
- Gimli verursacht höheren Schaden mit seinem Sprung
- Thorin III: Blutrausch Schadensbonus von +100% auf +50%
- Thorin III: Revanche Lifesteal gesenkt und Bonusschaden gegen Helden entfernt
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#1
von
Lord Thirisdir
am 10 Okt, 2017 22:57
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Schuldige aber könntet ihr das in Englisch auch vielleicht ankündigen wäre vielleicht mehr verständlich für andere englische Spieler
Ich bin Moderator auf Der Englischen Edain Community Und viele haben Probleme es Zu lesen
LG:
Thir
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#2
von
Elendils Cousin 3. Grades
am 10 Okt, 2017 23:50
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Yeah I was going to do that anyway, I just didn't have the time yesterday unfortunately. Anyway, here you go^^
So as most people who are more or less active in the multiplayer know by now, there are several different community patches out there. That's a bit problematic for two reasons: One, everybody plays his own version of the community patch which only leads to even more seperation of our already quite small community. And two, the fixes are for the most part not that great
. Many issues are being ignored while even introducing several new problematic features.
For those reasons I decided to take the most popular patch (2.9.1) and improve it a bit. It already contains a lot of bugfixes, so after speaking to some other players like Mogat or Goodfella about the most important issues, I created a first version of a patch. Since we've already been doing a lot of balancing work for 4.5, that didn't take too long, so you can expect many of the changes in this patch to be in 4.5 too - but I won't spoil which ones
Enough smalltalk, now how do you use the patch? Just download the english version (since I assume you guys are playing in english; if you play in german, you'd naturally want the german version), unzip it and move it to your RotWK folder. Make sure you only have 4.4.1 installed, no other mods or patches.
Global:- Citadel buff of +40% building armor was reverted
- Resource production from +28 reverted to +24 (as in 4.4.1)
- Cavalry takes more damage from pikes
- Additional damage for pikes with forged blades against cavalry was slightly nerfed in return
- Tower damage nerfed by up to 50%
- HP of all cavalry archers from 360 to 300
- Mounted heroes are more resistant to swordsmen
- Sentry towers buildtime from 20 seconds to 30 seconds
Gondor:- Tower Guard in formation now do -25% damage
- Tower Guard in formation now suffer increased flanking damage
- Knights in formation only get increased armor vs swordsmen
- Gandalf buildcost from 2500 back to 3000
Rohan:- Trample damage of Rohirrimarchers drastically reduced
Isengart:- Scouts need double the exp for level two
- Lurtz HP from 4500 back to 3500
- Crossbows now deal the proper (higher) amount of damage
- Armor buff for berserkers reverted (-> 4.4.1-Niveau)
Mordor:- All standard orcs and morgul orcs were slowed down to dwarven level
- Building damage of mountain trolls lowered
- Molloks armor against swordsmen increased significantly
Imladris:- Resource production of libraries adjusted to other eco buildings
- Elendils ability now works as intended
- Gildors buildcost from 250 to 150
- Loremaster rework:
- Water loremasters no longer affect heroes with their autoattack
- Earth loremasters deal less damage to units, but significantly more to buildings
- Water/air-combo enemy debuff from -50% to -35% speed and armor
- Air/fire paralyzes enemies for five seconds (from ten) and no longer affects heroes
- Air: Speedboost duration from 30 to 20 seconds
Lothlorien:- Galadhrim HP reduced from 720 to 480
- Legolas damage and aoe while in knife fighter mode reduced
- Palace Guard passive ability duration from 30 seconds to 5 seconds
- Elk Riders no longer knock back cavalry
- Elk Riders bonus damage to cavalry from 50% to 30%
- Elk Riders trample damage drastically reduced
- Beornings trample damage from 450 to 200
- Beorninger now need more exp to reach level two
- Mirkwood income reduced
- Fixed Haldir's arrow being bullshit and stunning units running into the aoe afterwards
Angmar:- Helegwens freeze (lvl 3 ability) duration from ten to five seconds
- Carn Dûm Pikes now only reflect damage from cavalry and monsters
- Draugluin buildcost to 250
- Wight lairs (settlements):
- Bounty income reduced
- Speed debuff reduced significantly
- Damage debuff in turn increased from -30% to -40%
- Building damage of Werewolves from 175 to 250
- Speed changes of Barrow-Wights reverted
Zwerge:- Battlewagon HP from 5000 to 4500
- Battlewagons need more exp to reach level two
Ered Luin:- Guardian speed buff to +15%
- Thorin Brokenshield buildcost to 3000
- Thorin Brokenshields bounty income at level 10 doesn't work globally any longer
Eisenberge:- Thorin III: Bloodlust(?) damage bonus from +100% to +50%
- Thorin III: Revenge(?) lifesteal lowered and bonus damage against heroes removed
- Crossbows damage changes reverted
Erebor:- Gimli buildcost from 2000 back to 2500
- Gimli jump damage increased
- Thorin III: Bloodlust(?) damage bonus from +100% to +50%
- Thorin III: Revenge(?) lifesteal lowered and bonus damage against heroes removed
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#3
von
[BMD]Dmitry
am 11 Okt, 2017 07:48
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Lol, this patch was made by Edward (yes, he made a mistake when it comes to resources but he fixed many bugs, like inabbility to choose skills in palantir) and I rewrote the net code which decreases the amount of lags and amplified the usage of access memory (less lags when there are many units on the map). You just changed a bit. Some of these changes are good but some (made Carn Dum pikemen broken, took away 1000 Lurtz HP) are illogical.
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#4
von
Elendils Cousin 3. Grades
am 11 Okt, 2017 12:07
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For those reasons I decided to take the most popular patch (2.9.1) and improve it a bit.
You know, I said that right there. I also mentioned the bugfixes, and I also like some of the changes like the speed increase or the removal of insta-repair
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How are Carn Dûm-Pikes broken now that they can't kill entire armies of basic swordsmen just by running through them anymore? They were broken before. It's the other way around.
I lowered Lurtz HP because he is already a very potent hero killer without it, giving him an extra 1000 HP pushed him over the top. He can finish off fleeing heroes in ranged mode, gets an awesome melee boost at level three and his cripple is probably the best hero killing ability there is. A crippled hero can quickly be surrounded and killed by your units or Lurtz with Carnage. On level 5 he also has a leadership for all your units, so considering his price of 1400 he has to have some disadvantage compared to the more expensive hero killers.
I'm happy to talk about every change if you want.
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#5
von
Lord Thirisdir
am 12 Okt, 2017 21:55
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Elendils Cousin 3. Grades yo Danke dir jetzt können meine englischen freunde alles verstehen und lesen
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#6
von
TiberiumLeader
am 25 Okt, 2017 19:26
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Hello,
Are you guys going to do anything against the ents?
Because they are quite strong atm
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#7
von
Elendils Cousin 3. Grades
am 25 Okt, 2017 19:35
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Are you talking about the Ent summon in Rohan's spellbook or the Ents Lorien can recruit?
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#8
von
TiberiumLeader
am 26 Okt, 2017 16:40
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The ents lorien can recruit
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#9
von
Elendils Cousin 3. Grades
am 26 Okt, 2017 17:36
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What exactly is your issue with them? Durability (against certain types of enemies?), damage output, cost, tech cost...?
I didn't have the impression of them being op so far, but with Lorien it was always a bit hard to tell because they have so many strong elements in their lategame. Their durability in melee is something I thought about changing because atm it's a bit... weird^^
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#10
von
DaGeggo
am 26 Okt, 2017 17:40
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Against online Enemies i didnt have the impression of them being OP. If you are talking about AI you are probably right but thats no balancing issue for this patch i guess.
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#11
von
Goodfella
am 26 Okt, 2017 18:17
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I'd be down for an ent nerf. I used to consider them way OP, recently I haven't had as big of a problem with them (I think because the other OP Lorien stuff has overshadowed it).
They def would not hurt from a nerf. The 2 ent heroes are cheap with the hero reducing buildings (performance way better than their cost).
Treebeard's summon is op imo, can be summoned in units and the stomp does lots of dmg. Quickbeam is too quick :p he's a pretty good hero killer bcs of it: just kicks heroes in the back as they run away
Their stone-throw range is pretty great + their melee reks units.
They are expensive but are hard to kill under good micro, so I'd say nerf them!
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#12
von
TiberiumLeader
am 26 Okt, 2017 22:47
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I'd be down for an ent nerf. I used to consider them way OP, recently I haven't had as big of a problem with them (I think because the other OP Lorien stuff has overshadowed it).
They def would not hurt from a nerf. The 2 ent heroes are cheap with the hero reducing buildings (performance way better than their cost).
Treebeard's summon is op imo, can be summoned in units and the stomp does lots of dmg. Quickbeam is too quick :p he's a pretty good hero killer bcs of it: just kicks heroes in the back as they run away
Their stone-throw range is pretty great + their melee reks units.
They are expensive but are hard to kill under good micro, so I'd say nerf them!
I agree, altho the ent heroes are quite cheap considering they have great range AND great melee damage (and the lothlorien economy is pretty good). Quickbeam is really fast and the treebeard summon is very effective for killing a lot of units. And if people get 1 or 2 more regular ents besides the heroes, and are thus under the effect of Treebeard's leadership, there is not much the enemy player can do.
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#13
von
Elendils Cousin 3. Grades
am 26 Okt, 2017 23:15
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Considering both ent heroes plus another two ents are something in the ballpark of 5000 resources, that should cause lots of problems for your opponent. Just pointing that out^^
Anyway, thanks for the feedback! And in case I ever release an updated version it will be on my list
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#14
von
TiberiumLeader
am 31 Okt, 2017 23:26
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On another note, i think that galadhrim got nerfed a bit too much, they seem to die very easily now. Making the late game really annoying. Also are the wine cellars working properly? because they seem to be producing only 15 recourses each even with the upgrade? I could be wrong but im just wondering, thanks