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[Submod] The Rise of Angmar: Remastered

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Singollo:

--- Zitat von: Glemli am 18. Aug 2018, 14:58 ---I have some questions for you all, since you all seem to be better players than I am. :-) Do you have some tips on conquering the Carn Dum map? I've been playing the campaign on medium and I get wrecked immediately when the Elvish army attacks after 5 minutes.

--- Ende Zitat ---

The first step to conquering this map is to observe how the AI behaves. As much as I have figured  out, they continue their first attack, until the Witch-King has been killed. Then they mainly attack with catapults. The units will resume their attack when the second gate has been destroyed.

The strategy that brought me through this map was:
1. Let the Witch-King die early.
2. Do everything you can to protect the second gate. You mainly have to take down the catapults. You can use the well-like buildings in the inner wall to heal damaged troups.
3. As soon as you have survived Glorfindel's attack, build up a strong army and attack the remaining troups.

I hope this can be of help.

Glemli:

--- Zitat von: Singollo am 22. Aug 2018, 16:19 ---
The first step to conquering this map is to observe how the AI behaves. As much as I have figured  out, they continue their first attack, until the Witch-King has been killed. Then they mainly attack with catapults. The units will resume their attack when the second gate has been destroyed.

The strategy that brought me through this map was:
1. Let the Witch-King die early.
2. Do everything you can to protect the second gate. You mainly have to take down the catapults. You can use the well-like buildings in the inner wall to heal damaged troups.
3. As soon as you have survived Glorfindel's attack, build up a strong army and attack the remaining troups.

I hope this can be of help.

--- Ende Zitat ---

Thanks for the help, Singollo. But I still get wrecked, I manage to hold the first gate for like 5 or 10 minutes, but I still get wrecked by at least 15 or 20 catapults then... Perhaps I should try Easy, but the other maps went okay in Medium so I should guess I could do this one as well... Any other ideas?

Martin:
What helped me a lot is to use wolves to destroy their catapults and only defend the inner ring. But yeah it isn't easy.

The_Necromancer0:
A bit later than expected but nonetheless I would like to provide closure to all users that have posted here.

For those that have a black screen during the first missions.I cannot fix that sadly, this bug has been reported occasionally by bug testers but it has occured with no consistency and often fixed itself, restart your game and see if that fixes it.

Rhudaur
The enemy dark dunedains and angmar officers are a result of not killing the angmar officers present at the back of the enemy army during the first mission. I will see if I can tweak the Wildmen's attack preferences and weaken Argeleb's army but the next patch won't be before Edain 4.5.

Barrow-downs
Sorry, we have discussed this internally and externally extensively. No changes will be made to the difficulty of that mission.

Fornost
Will consider adding some cP

Epilogue campaign
The spellbook is meant to be disabled. Durmarth "escapes"the first time you encounter him.


--- Zitat von: Ar-Sakalthôr am  6. Aug 2018, 23:00 ---Hey

Ich vergass zu erwähnen das die "Dunkelstahlschmiede" sowie der "Tempel des Zwilichts" unsichtbar sind. Man kann zwar die Schmiede aufwehrten, aber nicht den Tempel.

--- Ende Zitat ---

If assets are invisible update your mod, I don't think this is due to the submod.


--- Zitat von: Wurm Morgoths am 11. Aug 2018, 14:29 ---Hi Leute,

super Arbeit, es macht wirklich sehr viel Spaß mir Angmar zu spielen. Vielen Dank dass ihr wirklich so viel Abeit und Mühe in dieses Projekt investiert habt. Eine Frage hätte ich aber noch. Wieso wurde das Introvideo herausgenommen ?

Liebe Grüße

--- Ende Zitat ---

Intro video was taken out because I really don't like (sorry, that's pretty much the only time I do something out of pure preference). For the rest of the feedback, all has been read and taken into account some changes will be made.

Thank you all for playing the submod, I hope you all enjoyed it as much as I enjoyed imagining it (not mapping it though, that was quite a pain)

garten96:
Hello!

I don't know if you guys still answer on this forum. I was looking forward to this mod. It seemed easy to install the game works perfectly with edain mod but when i add the file to play the remastered campaign it refuses to start and i get a error message. It says the following:
[

An upgrade mask references Upgrade_EdainHandwerkerW erkzeuge,
Error parsing field 'TriggeredBy' in block 'Object' in file
'data\ini\object\evilfaction\structures\angmar\angmarmill.ini. line 401


Error parsing INI block '    TriggeredBy' in file
'data\ini\object\evilfaction\structures\angmar\angmarmill.ini.
7 addresses
(unkown)(0): gamedat + 239838 Debug::PostStaticlnit+3390
(unkown)(0): gamedat + 2346667
StringBase<char>::~StringBase<char>+262887
(unknown)(0): game.dat+2376649
LineSegment2D+20490
(unknown)(0): game.dat+6541831 Xfer::operator==+119943
(uknown)(0): KERNEL32. DLL+90969 BaseThreadlnitThunk+25
(unknown)(0): ntdll.dll+424820
RtlGetAppCointainerNamed ObjectPath+228
(unknown)(0):ntdll+424772
RtlGetAppCointainerNamed ObjectPath+180

Because of the severity of this error the game will now exit.


If you know how I can get it to work I would very much appreciate i :)

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