[en] Edain Mod > [Edain] Mordor Suggestions
The Black Riders: Hunters of the Ring
Julio229:
--- Zitat von: DrHouse93 am 27. Apr 2018, 11:25 ---I think this is a great idea!
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Thank you! :)
Julio229:
Updated the main post reflecting the ideas proposed by AulëTheSmith and NoldorSithLordsShipwrigh t on it (credit given, of course)!
Captain Jin:
I'm posting a concept here that I don't think is significant enough to warrant it's own thread while also being compatible with what you posted Julio. I apologize if my ideas are a little far fetched, but I definitely agree the Black Riders need some lovin' (and think the above posted ideas are brilliant). However, I've got ideas for a large scale Fellowship-based overhaul. Bear with me:
The Black Rider starts out as a single "scout" unit (potentially replacing Gorbag/Shagrat, who could be instead put in the Cirith Ungol Barracks). The Black Rider's level is untied to the Dark Lord's; their level is relative to their strength in numbers. This concept is closer to the Black Riders as they appeared in Fellowship from the Shire up until the Bruinen. At various levels, the Black Riders gain the ability to upgrade to their next stages (similar to Aragorn's progression).
Stage 1: The Black Rider (singular)
L1: Mount/Dismount
L1: Dread Visage.
L3: Shadows in the Dark: Ambient Screech; upgrades the Rider to the next Stage.
L7: Screech.
Stage 2: The Black Riders (2 units)
L1: Mount/Dismount
L1: Dread Visage
L4: Unrelenting Hunt*/Morgul Blade
L6: Shadows in the Dark
L7: Screech
Stage 3: The Black Riders (3 units)
L1: Mount/Dismount
L1: Dread Visage
L4: Unrelenting Hunt/Morgul Blade
L7: Screech
L8: Shadows in the Dark
L10: Black Breath*
Stage 4: The Black Riders (5)
L1: Mount/Dismount
L1: Dread Visage***
L4: Unrelenting Hunt/Morgul Blade
L7: Screech
L10: Black Breath
*Unrelenting Hunt: I'll be honest I'm not sure what the best way to implement this power is. I personally like the idea of a Hero being revealed as it gives a chance for the Black Riders to ambush people, along with the Nazgul already having one of the more potent passives in the game.
**Black Breath: My thoughts for a Black Breath power could be an active ability similar to Sauron's Shadow form attack, but with a poison over time effect. It works its way on the targets it passes through, lasting somewhere around 10 or 15 seconds. Enough to outright kill low health targets and keep Heroes on edge.
***At level 10 "Dread Visage" can be toggled to "Ring Hunters" which grants passive stealth reveal instead. There would be a moderately long minute cooldown between toggling.
At each Stage their cost to respawn increases significantly, Stage 1 being something closer to a Scout hero (around 600) and Stage 4 being closer if not more costly than they currently are. Each level should do little to upgrade their health/damage since their strength should be in their abilities and numbers.
Now I'm aware these changes are massive and incredibly over-complicated, however this would give the Black Riders more chance to be on the field and more useful throughout the game. As they are now, it's not until at least mid game that people even have the resources to get them, and at that point there are more important/powerful heroes and options to be selected.
FG15:
Such a system isn't possible without massive bugs
dgsgomes:
--- Zitat von: Julio229 am 10. Apr 2018, 18:43 ---I'd really want to know your opinions on this, Do you feel this is good? Do you think there's something which could be improved, or that all of it is bad? Feel free to state your opinion! :D
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I support your suggestion! Fits more to the lore without hurting gameplay. Having the Black Riders stronger and the 2 "lesser" Nazgul weaker would be even better, as it would be more logic in my opinion.
Anyway, +1
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