[en] Edain Mod > [Edain] Mordor Suggestions
The Black Riders: Hunters of the Ring
Darkayah:
It is a nice idea.
This concept defined the ringhunter role better.
But what i‘m Missing is the „find Gollum“ ability.
Do you want it just as passive in the background or just forgot it?
Julio229:
--- Zitat von: NoldorSithLordsShipwright am 11. Apr 2018, 06:39 ---I like this idea. It fits quite well and would probably help the Nazgul gain some more utility.
I wonder how imbalanced it would be if the bonus of Unrelenting Hunt affected the other Nazgul as well, given how there seems to be a theme where the Nazgul are strongest together.
--- Ende Zitat ---
Thanks for the feedback!
On the Unrelenting Hunt issue, I envisioned it as giving the bonus to all of them because of that, them being strongest together, but if it gets too imbalanced, it could always be changed. I think that it only applying near the targeted unit is sort of a good balance measure, but if it would be too OP, the bonus could be only for the battalion itself.
--- Zitat von: AulëTheSmith am 11. Apr 2018, 11:50 ---I like your ideas Julio! They fit perfectly, defining better the role of the five Nazgul :)
In a similar way i agree with Oak about lev 10 ability: close enemy heroes are poisoned, while it would be cool if the ability is more effective against the Nazguls' main target. For example if the hero is under the effect of Morgul blade, The Black Breath increase further the poison rate. If he's the target of Unrelenting Hunt, he sees his damage and armor reduced because of The Black Breath.
--- Ende Zitat ---
Thanks, Aulë!
I really like that idea about the Black Breath being a bit more unique and different in the effect, if that's possible engine-wise, it could be a good thing to implement! If you are fine with it, tell me and I think I'll add it to the power :P (giving you credit for it, of course!)
--- Zitat von: >Darkness< am 11. Apr 2018, 13:51 ---It is a nice idea.
This concept defined the ringhunter role better.
But what i‘m Missing is the „find Gollum“ ability.
Do you want it just as passive in the background or just forgot it?
--- Ende Zitat ---
Thanks, Darkness!
You mean the ability Ring Hunters have? I honestly never understood how it exactly worked, so I may have left it a bit apart, as it doesn't seem to be in their palantir powers :P I could add it, though, but I'm not sure about how it works.
NoldorSithLordsShipwright:
--- Zitat von: Julio229 am 11. Apr 2018, 14:12 ---
--- Zitat von: NoldorSithLordsShipwright am 11. Apr 2018, 06:39 ---I like this idea. It fits quite well and would probably help the Nazgul gain some more utility.
I wonder how imbalanced it would be if the bonus of Unrelenting Hunt affected the other Nazgul as well, given how there seems to be a theme where the Nazgul are strongest together.
--- Ende Zitat ---
Thanks for the feedback!
On the Unrelenting Hunt issue, I envisioned it as giving the bonus to all of them because of that, them being strongest together, but if it gets too imbalanced, it could always be changed. I think that it only applying near the targeted unit is sort of a good balance measure, but if it would be too OP, the bonus could be only for the battalion itself.
--- Ende Zitat ---
I think the problem here lies with the Witch-King, whose Visage already debuffs the damage and nearby enemy heroes as well as enemy units, and this debuff also is stronger with nearby Nazgul, in addition to already granting those Nazgul a boost to speed, vision, AND damage.
Combine this with Unrelenting hunt, then the Nazgul become the Ultimate Hero Killing Squad, which might be a problem...
Perhaps replacing the attack boost with something more tactical? Maybe the target hero shares vision so long as the Nazgul are alive?
Julio229:
--- Zitat von: NoldorSithLordsShipwright am 12. Apr 2018, 06:47 ---
--- Zitat von: Julio229 am 11. Apr 2018, 14:12 ---
--- Zitat von: NoldorSithLordsShipwright am 11. Apr 2018, 06:39 ---I like this idea. It fits quite well and would probably help the Nazgul gain some more utility.
I wonder how imbalanced it would be if the bonus of Unrelenting Hunt affected the other Nazgul as well, given how there seems to be a theme where the Nazgul are strongest together.
--- Ende Zitat ---
Thanks for the feedback!
On the Unrelenting Hunt issue, I envisioned it as giving the bonus to all of them because of that, them being strongest together, but if it gets too imbalanced, it could always be changed. I think that it only applying near the targeted unit is sort of a good balance measure, but if it would be too OP, the bonus could be only for the battalion itself.
--- Ende Zitat ---
I think the problem here lies with the Witch-King, whose Visage already debuffs the damage and nearby enemy heroes as well as enemy units, and this debuff also is stronger with nearby Nazgul, in addition to already granting those Nazgul a boost to speed, vision, AND damage.
Combine this with Unrelenting hunt, then the Nazgul become the Ultimate Hero Killing Squad, which might be a problem...
Perhaps replacing the attack boost with something more tactical? Maybe the target hero shares vision so long as the Nazgul are alive?
--- Ende Zitat ---
Yeah, I think the shared vision could work. I didn't want to make it too similar to Lurtz's level 10 power, but if it avoids the other issue completely, I think it will work :P
DrHouse93:
I think this is a great idea!
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