Thanks for the reply!
Dont worry, your comment is far from rude, on the opposite, its one of the kindest and most wellthought ive gotten about this. (been ranting about Grishnákh on discord)
All of your points are good and I will adress them one at a time, starting from the top;
1. My hopes are that all of the playable factions get as much material as possible, to enhance every match and give the player more options to choose from. Id want all factions to get expanded hero and outpost options (as long as its not forced).
2. Great point!
My thought was to have the "Orc Outpost" be the cheapest outpost option and for it to work exactly like a lumbermill but with the added features of patroling orcs around and being able to buy cheap infantry and archers which both have low command point cost, and have Grishnákh have the role of "Outpost guarding" hero.
A guarded income "place" in short.
This is to implement the lore part of Uruk-hai and orcs working together but not to close, and also expand on the "destroying forest" part.
However, maybe it should just become an option for the ordinary lumbermill?
A lumbermill without a camp outside of nowere doesnt make sense to me though :p
3. About Grishnákh already being implemented in the spellbook, I dont really like timed summons, because they take away some immerson.
With that I mean how it right now just appears alot of soldiers out of a cloud of smoke, and then vanishes the same way after a while, in my opinion this only works if they really are summoned magical beings.
This opens up for another path, the orc outpost could be permanent a summon working like the one in Mordor where you can recruit a Nazgul hero and some units.
Thus reducing its cost to 0.
With this said, I dont want any hero to be a time limited summon, I think they should live until they die, with the exception of strong or special ones like the Balrog or the watcher.
Also Mauhúrs head is halved
Thank you again for your reply, and feel free to talk to me whenever!
Regards,
The Great Gobbo!