[en] Edain Mod > [Edain] Discussion and Feedback

Sieges in 4.5, part II: Your Feedback

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Elendils Cousin 3. Grades:
As always, we are excited to hear your opinions on the newest update - what are your impressions? Got any questions? Let us know!

Julio229:
Well, that was a good read  :P

I quite like everything you have implemented, specially since it tackles some of my issues with Edain sieges in particular, and other stuff: A more defined role for Rams that makes them a better option to get instead of just getting Catapults (same goes for all other sieging units, which now will be more useful and make sieges more interesting), giving Pikes another use instead of being a one-note used to stop Cavalry...

And particularly, the siege changes coupled with the new interesting units like Petardieres, the Hay Cart, the Siege Shield or the Dwarven Tunnel Crews will make siege much more interesting than just "Catapult Wars", as it often devolves to in 4.4.1. These changes will make it into more of an strategic "exercise", using all of the tools at your disposal to try and find a way to crack the enemies defenses open.

Overall, great job!

Walküre:
The final article is based on a first basic translation of mine. Given that some critiques have been made in regards to the previous siege update, don't forget to let us know whether the chosen style/wording of the text is appropriate or not, or whether you've read everything with pleasure or found it too much intricate to go through. Every suggestion is fondly welcome :)

FilipGeorg95:
After reading the usage of engines in 4.5 which are more specific than ever, a question arose in me: what will be the function now of the "traditional" monsters like Ents, Trolls, Oliphaunts that are good against buildings and bases. Will they have an overhaul against certain damage types from the castles in form of increased defense or increased attack against certain base points ? ( i.e Ents against walls, Trolls vs. gates, Oliphaunts vs. walls and defensive towers/catapults )

AulëTheSmith:

--- Zitat von: Walküre am 24. Jul 2018, 12:28 ---The final article is based on a first basic translation of mine. Given that some critiques have been made in regards to the previous siege update, don't forget to let us know whether the chosen style/wording of the text is appropriate or not, or whether you've read everything with pleasure or found it too much intricate to go through. Every suggestion is fondly welcome :)

--- Ende Zitat ---

I personally deem the article quite "direct" and "linear",gentle Walküre  :) No complex languare or too much degression in it.
About the core of the article i appreciate the changes, i just was quite sure you guys are studying and testying every siege aspect in details. I'm sure there will no problem of balance when the patch will come out. A question, following Filip: what about the role of the monsters? And what about the weakness against tower now that towers have been nerfed?

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