[en] Edain Mod > [Edain] Discussion and Feedback

Sieges in 4.5, part II: Your Feedback

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Aranruth:
Ah I see, my mistake then. Regardless, I'm excited to play Imladris in 4.5 but will keep proposing a ballista option. I just think that it would make sense for the faction of Cirdan, who is being revamped as more architecturally focused, to possess a variant of the most complex yet graceful siege engines. However, this would probably have to come with a redevelopment/nerf of the Loremasters for the sake of balance.

And thank you Walk for your unwavering devotion to free and open discussion. It's always a pleasure reading your concepts and opinions. I truly think that your presence is one of the elements of Edain that makes this mod great.

Walküre:
As you said, Círdan has been given a slightly different role than before and I can assure you he'll fare well as a siege-oriented hero; this is also very much in tune with his own lore: someone mastering the secrets of the seas and ship-crafting, while he's always represented the most loyal and resilient guardian of the shore, too.


--- Zitat von: Aranruth am 29. Jul 2018, 18:48 ---And thank you Walk for your unwavering devotion to free and open discussion. It's always a pleasure reading your concepts and opinions. I truly think that your presence is one of the elements of Edain that makes this mod great.

--- Ende Zitat ---

Thank you very much, I didn't expect it. Your kind words really flatter me. What has made this community wonderful is also the passion of people like you and all those who stayed true to their convictions, when even the toughest matters were being discussed. Thanks, again, from the whole of my heart :)

FilipGeorg95:
What I was thinking about was how difficult will be for a player that has no Heal spell ( both Good or Evil ) to assault a fully upgraded castle ? We saw that certain factions have access to heal via heroes or special units but, wouldn't it be still a problem if the defender ( Dwarves, Rivendell, Angmar, Gondor for example ) barricades himself and while using all possibilities drains a massive army that has a lot of fighting potential but no supplies ? I also consider that this should not result into losing the whole offensive that will cost not only force but more important, terrain control and resources.
On a side note though, certain maps that are usually narrowed ( Stonewain, Nanduhirion, Last Bridge ( new one for 4.5 ) and many more ) how will they function now when all settlement buildings don't have defensive towers ? Will the players defend those and return asap to their bases for heal until some takes the initiative for a full scale assault ?

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