[en] Edain Mod > [Edain] Discussion and Feedback
Feedback: Horde maps
Le Sournois:
Hello Edain team,
I tried a lot the Thranduil's Halls, but I didn't beat it for now. I have so far beaten all the main horde maps in hard versions without cheats, but this one, I can't succeed at it in normal mode with the help of Defenders of You from the Hidden One.
I like difficulty but I give this small feedback to tell that in my opinion, Horde maps should not be harder that this one. The degree of precision and watchfulness it requires is astonishing. If you have a bad start, you can't do it, and if you have a good start, there is still so much chance to have your dreams ruined by a filthy sneaky lone beast.
Progressive difficulty during the map is OK, but these maps have been designed to be beatable without saves in multiplayer mode and for the first time a horde map is so frustrating beating me always in the end that it almost discourage me from playing the game.
I think there are mission map which can explore more a progressive hardcore difficulty.
Also it lacks relevant difference between normal mode and hard mode. I am in normal mode, so that horde map should not be harder than any other horde map with hard mods that have been done so far, but it is nonetheless the case.
In normal mode, there should be additions to make it simpler, like better reinformcents than in hard version.
Also, debugging sanctuaries so that they can actually heal Lorien units in this horde map would help to make it less unplayable.
Elendils Cousin 3. Grades:
What specifically is giving you trouble? Are special waves too powerful and you cannot hold them? Is the pressure in the middle too strong? If you let us know what you struggle with the most, it makes it easier for us to see if the difficulty is overtuned or if we maybe need to do a better job at communicating the next threats so you can properly prepare your defenses.
Le Sournois:
The last wave is particularly difficult.
Also, I realized maybe as a single player I chose the wrong location, the left placement which I think is harder than the right one. But as I began with the left location I wanted to complete it that way because I was used to that beginning. Wrong choice i guess.
I will try now the right location to see if it is better. I think it will be, it seems better protected. In the description, maybe there could be a small advice to chose the right location for singleplayer even though I chose so quickly without thinking the matter enough, that kind of advice would save time.
Pressure in the middle is perfect. I just feel the last wave with the dragon is astonishingly strong and make me feel more of the Minas Nurn mission with more and more insanity as the game progress than the previous horde maps.
it's not so much the dragon, that I was never able to fight properly than all the other filth that comes with it, all the drakes, all the beast, in an incredible number.
But rather than nerfing it, would it be possible in normal mode to give an additional wave of reinforcment that would not appear in the hard mode just before the last wave with very good units so that the last wave would be a challenge only in hard version ?
Elendils Cousin 3. Grades:
At the point where the drakes spawn, it's usually a good idea to retreat all the way back into the mountain. Holding the outside is no longer necessary and you should have made more than enough money to last until the map is over.
The pressure is indeed very, very strong if you don't manage to get it under control right away. It might be a good idea to take a look at the tunnels or flank attacks, but FG can say more about that as he is the one who designed the waves.
Le Sournois:
And is it possible to make additional reinforcments in normal mode that would not appear in hard mode ?
I feel like in some horde map like this one the difference is not that relevant between the two modes.
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