Greetings, companions of Edain! Today we released patch 4.5.2 for the Edain. You can download it by using the update-function in your Edain Launcher. The main purpose of the patch is not to add new features, but to fix some important bugs and also improve the balance for the tournament. Hence (beside bugs) it also does not change too many things so players won't have to relearn the whole game.
We want to give players the best and fairest game experience for the next couple of weeks. In addition there are some changes to the horde maps (for the people who don't play on the tournament).
If you want to watch the tournament games, you can find all rules
here and all the schedules, livestreams and other informations
hereMost games will be streamed live and/or uploaded as a VOD. We, as team members, will most likely also be found in the chat of some games or even as commentators for some matches.
We wish all players good luck and a lot of fun in this tournament! We are excited to see how the strongest strategies crystallize throughout the tournament.
GL&HF
In case you don't have a version of Edain installed already, you first have to download the basic version as a complete package by clicking on the banner below. After installing Edain, use the Update Function of the Edain Launcher to get the latest version. You may have to update several times until the launcher shows that no newer version is available anymore.
Should you encounter any problems with our mod, feel free to stop by in our Support forums!4.5.2 Changelog
Bug fixes:- Horde:Minas Tirith – strengthened weak attacks, weakened strong attack; also some bugfixes (troups should less often climb into the second ring)
- Horde:Aldburg – walls are more durable
- Horde:Minas Morgul – wrong sounds and attacks of attacks, control can't fall infinitely below 0, Grond was deleted, gates are not rebuildable and enemy lances and knights have less aggro range
- Spring of Carnen – The spring is now completely walkable in the northeast, without having as many impassable points
- Midge water marshes – Expansion points should be rebuildable after destruction
- Other maps – Some QoL changes to the maps
- Rohan's farms – Fixed a bug that crashed the game upon using 'Man the Defenses'
- Gondor Townhouses – all buildings now produce the same amount
- Many more bugs – fixed
Balance changes:- Angmar's plague – not usable on Lothlorien forge anymore
- Angmar's ressource buildings – less income to counterbalance tribute carts
- Bilbo's masterthief – increase required Level from 7 to 10
- Bofur – Level 5 ability no longer knocks back heroes and only lasts 15 seconds
- Earthquake – no longer destroys the camp citadels of Dwarves, Rohan, Mordor and Isengard instantly
- Unburned's onslaught – nerfed the damage; does not oneshot sword fighters anymore
- Gamling's horn – increased required level from 4 to 5
- Rohan's exiles – longer recruitement time
- Exile camp's buff – now lasts for just 15 seconds after leaving the area
- Rohan's vanguard – now slows a little bit while crushing
- Rivendell's mystic fountains – more expensive and doesn't replenish fallen soldiers as quickly
Have fun playing Edain 4.5.2!
Your Edain Team