Modderecke > Coding

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Arathorn101:
Ersetz dein KindOf mit dem KindOf von einem Helden. Ich vermute es fehlt der Eintrag
KindOf = Hero

Aklas:
Danke für die schnelle antwort, aber den KindOf hatte ich verändert,
muss also an irgendwas anderem liegen.

EvilDet:
Hast du ihn in der playertemplate.ini angegeben?

Aklas:
Wenn ich das mache, kann ich kein einzigen Held mehr bauen.

EvilDet:
Angenommen, dein Held wäre bei Mordor, dann müsste der Mordor-Eintrag so aussehen:

--- Code: ---PlayerTemplate FactionMordor
    Side                    = Mordor
    PlayableSide                  = Yes
    Evil                      = Yes
    StartMoney                    = 0
    MaxLevelMP                = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED )
    MaxLevelSP                = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_EVIL PLAYER_PURCHASE_POINTS_GRANTED )
    PreferredColor                = R:175 G:49 B:33
    StartingBuilding            = MordorFortress
    
    ;------------- NO STARTING UNITS FOR YOU -------
    StartingUnit0         = MordorPorter
    StartingUnitOffset0     = X:1 Y:240 Z:0
    
    StartingUnit1         = MordorPorter
    StartingUnitOffset1     = X:1 Y:190 Z:0
    
    StartingUnitTacticalWOTR        = MordorPorter
    StartingUnitTacticalWOTR        = MordorPorter
    IntrinsicSciences            = SCIENCE_EVIL
    IntrinsicSciencesMP             = SCIENCE_MORDOR
    SpellBook                = EvilSpellBook
    SpellBookMp                = MordorSpellBook
    PurchaseScienceCommandSet        = EvilSpellStoreCommandSet
    PurchaseScienceCommandSetMP        = MordorSpellStoreCommandSet
    DisplayName                = INI:FactionMordor
    DefaultPlayerAIType            = MordorSkirmishAI
    BeaconName                = MultiplayerBeacon
    LightPointsUpSound            = MordorLightPointsUp
    ObjectiveAddedSound            = Gui_MissionObjectiveNew
    ObjectiveCompletedSound            = Gui_MissionObjectiveCompleted
    InitialUpgrades                = Upgrade_MordorDualEconomyChoice Upgrade_MordorFaction Upgrade_EvilDualEconomyChoice;Any upgrades this player template is born with.

    // NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always
    // attached to the first two buttons in the command set.
    BuildableHeroesMP            = CreateAHero DeinHeld MordorGothmog MordorMouthOfSauron KhamulFellBeast MorgomirFellBeast MordorWitchKingOnFellBeast ;// NeutralGollum EvilMenBlackRider EvilMenBlackRider MordorFellBeast MordorFellBeast
    BuildableRingHeroesMP            = MordorSauron_RingHero
    SpellStoreCurrentPowerLabel         = APT:SpellStoreCurrentRingPower
    SpellStoreMaximumPowerLabel         = APT:SpellStoreMaximumRingPower
    ResourceModifierObjectFilter         = RESOURCE_MODIFIER_OBJECT_FILTER
    ResourceModifierValues            = 100 100 100 100 90 85 80 75 71 68 66
    MultiSelectionPortrait            = UPMordor_Army
    LoadScreenMusic                = Shell2MusicForLoadScreen
End
--- Ende Code ---

Wichtig ist dieser Abschnitt:
BuildableHeroesMP            = CreateAHero DeinHeld MordorGothmog MordorMouthOfSauron KhamulFellBeast MorgomirFellBeast MordorWitchKingOnFellBea st

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