Modderecke > Coding
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Arathorn101:
Ersetz dein KindOf mit dem KindOf von einem Helden. Ich vermute es fehlt der Eintrag
KindOf = Hero
Aklas:
Danke für die schnelle antwort, aber den KindOf hatte ich verändert,
muss also an irgendwas anderem liegen.
EvilDet:
Hast du ihn in der playertemplate.ini angegeben?
Aklas:
Wenn ich das mache, kann ich kein einzigen Held mehr bauen.
EvilDet:
Angenommen, dein Held wäre bei Mordor, dann müsste der Mordor-Eintrag so aussehen:
--- Code: ---PlayerTemplate FactionMordor
Side = Mordor
PlayableSide = Yes
Evil = Yes
StartMoney = 0
MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED )
MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_EVIL PLAYER_PURCHASE_POINTS_GRANTED )
PreferredColor = R:175 G:49 B:33
StartingBuilding = MordorFortress
;------------- NO STARTING UNITS FOR YOU -------
StartingUnit0 = MordorPorter
StartingUnitOffset0 = X:1 Y:240 Z:0
StartingUnit1 = MordorPorter
StartingUnitOffset1 = X:1 Y:190 Z:0
StartingUnitTacticalWOTR = MordorPorter
StartingUnitTacticalWOTR = MordorPorter
IntrinsicSciences = SCIENCE_EVIL
IntrinsicSciencesMP = SCIENCE_MORDOR
SpellBook = EvilSpellBook
SpellBookMp = MordorSpellBook
PurchaseScienceCommandSet = EvilSpellStoreCommandSet
PurchaseScienceCommandSetMP = MordorSpellStoreCommandSet
DisplayName = INI:FactionMordor
DefaultPlayerAIType = MordorSkirmishAI
BeaconName = MultiplayerBeacon
LightPointsUpSound = MordorLightPointsUp
ObjectiveAddedSound = Gui_MissionObjectiveNew
ObjectiveCompletedSound = Gui_MissionObjectiveCompleted
InitialUpgrades = Upgrade_MordorDualEconomyChoice Upgrade_MordorFaction Upgrade_EvilDualEconomyChoice;Any upgrades this player template is born with.
// NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always
// attached to the first two buttons in the command set.
BuildableHeroesMP = CreateAHero DeinHeld MordorGothmog MordorMouthOfSauron KhamulFellBeast MorgomirFellBeast MordorWitchKingOnFellBeast ;// NeutralGollum EvilMenBlackRider EvilMenBlackRider MordorFellBeast MordorFellBeast
BuildableRingHeroesMP = MordorSauron_RingHero
SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentRingPower
SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumRingPower
ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
ResourceModifierValues = 100 100 100 100 90 85 80 75 71 68 66
MultiSelectionPortrait = UPMordor_Army
LoadScreenMusic = Shell2MusicForLoadScreen
End
--- Ende Code ---
Wichtig ist dieser Abschnitt:
BuildableHeroesMP = CreateAHero DeinHeld MordorGothmog MordorMouthOfSauron KhamulFellBeast MorgomirFellBeast MordorWitchKingOnFellBea st
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