General:
-Unit HP reduced by 15-20%
-Damage of defensive structures reduced by 15-20%
-Building damage of catapults increased by ~66%
-Catapults are now unable to move for 3,5 seconds after firing
-Minimum range of fortress catapults increased by 20%
-Hero bounties reduced from 200/400/600 to 100/150/200
-Economy buildings are now more vulnerable to cavalry
-Inflation reduced
-Spellpoints are now generated more slowly, the more spellpoints you have
-Leveling bonuses for heroes from level six to ten reduced to 2% more damage/health
-Heroes gain exp slightly slower
-Citadel resource gain reduced from +50 to +40
-Wells now only regenerate soldiers for a single unit at a time, but twice as fast and with lower cooldown
-Elite Archers damage and HP reduced by 15%
-Cavalry armor buffed against archers from 100% to 65%
-Summoned units and heroes now give significantly less experience
-Monsters now give significantly less experience at higher levels
-Elite monsters now give overall less experience
Gondor:
-Signalfires buildcost reduced to 400
-Barrage spellpoint cost increased from two to three
-Barrage now does 75% more damage to buildings
-AotD cooldown increased from 720s to 830s
-AotD lifetime reduced from 60s to 45s
-Lone Tower spellpoint cost reduced from 3 to 2
-Ranger tents no longer cloak or discount Rangers, but discount Composite Bows now
-Dol Amroth Fortress is now more resistant against melee attacks
Rohan:
-Treebeard leadership nerfed from +100% damage to +75%
-Eomer's scavenger generates less resources
-Haycarts buildcost reduced to 200
-King's Camp additionally grants +750 HP
-Hour of Glory cooldown reduced from 180s to 120s
-Highborn Warhorses now affects cavalry from level two onwards
-The Three Hunters now appear at the edge of the map once the spell is purchased
Isengard:
-Industry duration reduced from 300s to 210s
-Sorcerer's Tower income bonus reduced from +200% to +100%
-War Machinery level two research duration increased from 60s to 75s
-War Machinery level two no longer increases production speed
-War Machinery level three now increases production speed by an additional 20%
-Fuel the Fires cooldown reduced from 630s to 540s
-Saruman Lightning Bolt damage reduced by 25% (33% for Saruman with Many Colors)
-Uruk Hunters level up more quickly
-Sharku can now cast Blood Hunt on the move
-Blood Hunt additionally grants +100% experience
-Scent of Blood now grants +50% armor instead of experience
-Blood Wargs are now available at a Warg Pit level two
-Tainted Land additionally offers fear resistance
Mordor:
-Overseer armor buff nerfed (bugfix)
-Orc Fighters with Overseers now deal increased damage only to pikes when their ability is active
-Castellan aoe removed
-Necromancer ranged damage reduced
-His Deadliest Servants spellpoint cost reduced from five to four
-Necromancer HP reduced from 4500 to 3500
-Mollok regenerates health more quickly
-Gothmogs Strenghten the Line cooldown reduced from 180s to 120s
-Mollok now prioritizes hitting in melee over trampling enemies
-Ring Hunter armorset improved
-Banner of the Red Eye regenerates two fallen soldiers per unit
-Necromancer respawntime increased to 150s
-Necromancer Wall of Fire reworked, now increases his aoe fire damage temporarily
-Shagrat only causes aoe damage if Greed is active
-Compulsive Cooperation moved from level 5 to 6
-Nazgul experience gain increased from 20 to 100
-Tol-in-Gauroth poison damage massively reduced
-Orc pikes buildcost reduced to 150
-Cirith Ungol barracks buildcost reduced to 600
-Changes to Sauron's Expansion of Power:
- Required Overseer amount reduced from 10 to 6
- Required level of Gothmog/Mollok reduced from 10 to 5
- "Recruit the Mouth of Sauron" replaced by "Equip four archers with Fire Arrows or four trolls with Troll Armor"
Dwarves:
-Battlewagon barrel now drops off from 200 to 100
-Bolt Thrower damage reduced from 175 to 125
-Battlewagon armor nerfed against monsters, cavalry and heroes
-Gandalf damage increased by ~25%
-Earthquake knocks down enemies more frequently
-Nori Ambush moved from level 8 to 10, damage reduced by 50%
-Iron Breakers armor nerf with Mattocks removed, instead attack 40% slower
-IH crossbows formation nerfed (bugfix)
Imladris:
-Blade Masters are the new starting unit
-Blade Masters and Swordsmen swapped places in the barracks
-Single target damage of Blade Masters increased
-Radius of Miruvor reduced from 200 to 140
-Buildcost of units of the Last Alliance increased
-Dunedain outpost HP reduced from 4000 to 3000
-Dunedain outpost damage reduced by 25%
-Dunedain outpost only regenerates a single battalion in range of the well
-Tom Bombadil armor buffed
Lothlorien:
-Ambush duration increased to 30s
-Haldir's leadership moved to level 6 from 5, Golden Arrow to 4 from 3
-Refuge in the Woods spellpoint cost reduced from 3 to 2
-Rumil/Orophin buildcost reduced from 300 to 250
-Combat Training research cost reduced to 250/400/500
-Beorning armor while in bear form buffed
-All heroes are revived more quickly
-Concealing Fog radius reduced from 800 to 450
-Singers now already provide fear resistance with only one of them present
Angmar:
-Wights melee damage against cavalry doubled
-Turncoats of Arnor lifetime increased from 30s to 60s
-Gundabad warrior melee damage increased by 33%
-Angmar battering rams CP reduced to 10
-Wolf Dens level up more quickly
-Barracks level up more slowly
-Thrallmaster HP increased from 542 to 800
-Officer bonus for thrallmasters reduced from +200% HP to+ 150% HP
-Werewolves no longer slow down while trampling
-Mornamarth and Sorcerers now offer fear resistance through their abilities