Hello everyone,
I have been thinking what could be done to make the Pyjama Guards more interesting, as their spells (especially the cloak spell) seem very lackluster compared to the Mirkwood Palace Guards and other Heroics now.
My idea was to give them a new spell (which could potentially replace the Elven Cloack or just be an additional spell). Based on Legolas' famous quote at the Battle of Helm's Deep (
https://youtu.be/gXC-jJhFaUI?t=197), the spell could be called (please correct the Sindarin):
"Level 5: Faeg i-varv dîn na lanc a nu ranc:" For 20 seconds the Guards deal an additional 50% damage against enemies below 40% health (reduced to +20% damage against heroes), but only if the enemies are facing towards the Guards. Cannot be activated at the same time as "Thorn arrows".
Lore arguments supporting this change:Given that they are Guards of Caras Galadhon, their job would be to protect Lothlorien's main city from intruders. If you imagine that an attack on Lothlorien would be a drawn-out battle, were the intruders are already harassed outside of Caras Galadhon, the Guards would be the last line before the enemies get into the city. Therefore, they would certainly wish to aim were accurately and exterminate the weakened but most tenacious enemies that have already made it so far through the forests.
Additionally, this ties in nicely with the scene from the movie with Legolas, who also tried to bring down a dangerous foe (the Berserker with the torch) before he got too far. This supports making the additional damage only proc when the enemy is facing/running towards the Guards. As Guards with a nice Guardian curriculum, they would also know which enemies are the biggest threat in an assault on Caras Galadhon, and would try to take them down with more effort. This new spell would also contrast nicely with the other spell "Thorn arrows", which is also about deterring the enemy from going forward (hence it only works when the enemies face towards them), but in another way.
Gameplay-based arguments:First, this would make the Guards more interesting, as I have seen complaints about them being quite useless compared to other heroic units. Second, it would also fit nicely with Lothlorien's micro-heavy gameplay, as you would need to target weak enemies to maximize the efficiency of your guards.
Obviously, the numbers could be adjusted. If it's too difficult to do the thing with the direction, this part of the spell could be removed, and the damage lowered by e.g. 10%, and it still would be a nice spell. But I thought it might be possible coding it as a flanking damage from the far?
I think this would be nice to spice them up a bit and turn them into the ultimate Super Sniperz compared to their current state as a bunch of Head-and-Shoulders-addicts in nightgowns.
Cheers