Hi guys,
as suggested by Necro, I want to suggest some changes for this faction. We have been playing 2v2's at the office for almost a year everyday and we feel like this needs some changes. The newest of the 4 players, and also the worst, uses Misty Mountains and is unbeateable so there is definitely an issue with balance.
The issue:
-Spam of diverse, cheap, and extremely effective units. Misty has access to several types of units early game, which, in combination, is extremely effective. To add to this problem, they have an economic building they can place and protect near their base, making it easy and effective to just spam units against rivals. Settlements can spawn units so just hotkey from 3 to 0, place down flags, spam goblins and wargs, add in Trolls to the mix and its game over. We have tried several tacticts against the Trolls but they accelerate quick, move extremely fast, and are just too strong, even pikemen take a lot of time to mow them down. The issue is the MM player can just move the trolls around, have their enemy chase them, while goblins and wargs finish them. If you dont chase them around, you have several trolls throwing rocks and demolishing your army.
How could this be balanced without affecting the essence of the faction (spam)? I would say that trolls need to be slowed down in speed, take more time to start moving, and take more time to start throwing rocks. All 3 attributes are ridiculously fast, making them absolute units. When confronted by pikes they should also slow down, its too easy for them to move around pikes, kiting enemies while having your other units attacking them. I also think wargs should be 400 points not 300. Cheap cavalry early game is insanely overpowered. Misty players dont care about points as they are swimming in them, they can spam wargs without caring if they run into pikes and suicide as they are way to cheap. Maybe even 500. As for the buildings, perhaps it should be a bit more expensive to pop the first tunnel, its very hard to destroy if you place it near your base, and it gives an economic boost that supports your spamming of the above mentioned tough-to-deal-with units.
I added a replay, its not the best as my team mate (angmar) is not doing very good at 1K start. I will try to get a better one today.