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Autor Thema: Edain 4.7: Gondor and Arnor  (Gelesen 1031 mal)

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Edain 4.7: Gondor and Arnor
« am: 5. Aug 2023, 10:54 »
Greetings, Companions of the Edain!

As you could see over the course of the last week, there will be quite a few changes to the look of the Kingdom of Gondor in the upcoming version 4.7. In fact, in addition to the conceptual changes to Faramir or the Guardians of the Fountain Court, almost all units and buildings have received a visual overhaul by now, which is why we want to give you an overview.


Back in the beta for the original 4.0, when the transition was made from the free build system to fixed buildplots, Gondor was the first faction to finish its overhaul. Many of the designs dated back to the original Battle for Middle-earth I, which gave the Gondor stronghold an iconic and easily recognisable look, but also left something to desire after all these years. So, since version 4.6 also implemented the Misty Mountains in the fixed buildplot system, the last of the old races to do so, it seemed to us that the time had come to polish up the somewhat ageing gondor models.


Attentive observers will certainly have noticed the many decorations, ornaments or even secrets that are hidden in the new models - starting with the infantry's armour, which becomes visible as the level of the barracks increases, to the palantir used by Denethor in the top of the new citadel, to some archers on the upper floor of the new shooting range that are in suspiciously high spirits. And the model of the old BfME 2 fortress has also been replaced, so that the border fortress of Dol Amroth now truly looks like a bulwark of the knights and soldiers under the command of Imrahil.


Last but not least, many buttons and icons were replaced and improved. They can mostly be found in the spellbook:



That being said, we did not stop there: the sister kingdom of Gondor also benefits from the new models. Arnor, which replaces Gondor on many maps that are located in the north of Middle-earth, not only adopts many of the new building models such as for the quarry, the citadels or the marketplace, but also comes up with its own architectural qualities. They impress with rounder shapes, especially on their roofs - but at this point we'll just let the pictures do the talking:






Glorfindel and his Wind Riders on the hunt for the Witch-king


Soldiers of Rhudaur


Soldiers of Cardolan

We hope you liked this overview of the visual overhaul of Gondor and Arnor and are, as always, looking forward to your feedback!

Your Edain team