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Autor Thema: Changing Legolas's "Train Archers" ability  (Gelesen 4976 mal)

Watcher

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Changing Legolas's "Train Archers" ability
« am: 12. Feb 2024, 15:14 »
Greetings from the pool, Edain Team and fair Community!

I admit that it's been a while since I've been around here, the reason being that I never really saw any suggestions or feedback that I could add to, but I'm Back now because I had an idea.

Since Faramir was updatedv and, in particular, his old "Captain of Gondor" ability was changed from a simple experience boost to something more fitting, I got to thinking about other Heroes with similar abilities...

And then I thought of Legolas and his "Train Archers" ability.

I do not believe the way this ability works fits well with Legolas - not his character or his role in the Mod. Here I will propose two different ways he could support allied Archers without actively training them like a commander would, in ways that I believe will better fit the character and role.

Both ideas are inspired by his actions at Helm's Deep in the films, where he tells the Galadhrim that the Uruk-Hai's armour is "weak at the neck and under the arms". I am certain that this was what EA was originally going for, but the way it's implemented doesn't suit the character in my opinion.

In both suggestions, the ability "Train Archers" will be replaced with the new ability called "Marksman". I've outlined two different ways it could work below:


(Suggestion 1):

- Marksman - Legolas is a capable marksman and other Archers follow his example. Every time he attacks, nearby allied Archers gain double combat experience for 10 seconds. Passive Ability.


This option would be a somewhat regular leadership ability that still requires Legolas to actively participate in combat. I feel like this better suits his character while still keeping a similar effect.


(Suggestion 2):

- Marksman - Legolas is a capable marksman and others Archers follow his example. Whenever he uses an ability (excluding "Knife Fighter") nearby allied Archers gain double experience for 10 seconds. Passive Ability.


I personally prefer this option as it's more interesting than the first one, but may be a bit limited.

The original idea behind this ability is that it would actively give Archers a bit of experience every time an ability is cast, but I decided to change it.
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Singollo

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Re: Changing Legolas's "Train Archers" ability
« Antwort #1 am: 12. Feb 2024, 19:18 »
I really like your second suggestion. It feels a lot more fitting that Legolas inspires other archers by doing awesome moves, rather than a one-time experience boost which can even be used outside combat. Additionally, it would require more skill to use him effectively, but doubling exp for nearby units in critical moments can be quite a powerful ability.

Do you think he should get this ability at the same level like his current one (level 7, if I remember correctly), or would you adjust that also?
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The_Necromancer0

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Re: Changing Legolas's "Train Archers" ability
« Antwort #2 am: 12. Feb 2024, 20:30 »
I also like that second idea. In general, I do like the idea of moving away from abilities that grant experience and towards abilities that grant experience gain bonuses. Experience grants should really be kept for the truly fitting characters.
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Halbarad

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Re: Changing Legolas's "Train Archers" ability
« Antwort #3 am: 12. Feb 2024, 20:34 »
I do agree with you. I'm not sure if I do like your suggestions 100% because I'd probably perfer something that hasn't got anything to do with training archers, but they do sound more interesting then his currentability.

I could also imagine that an immunity against poison (he was resistent against alcohol :D) or any debuffs and slowing or also a speedbuff. Or something like "Side by side" which would buff him and a selected hero, when they are close to each other, maybe even more if one of them dies.

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Re: Changing Legolas's "Train Archers" ability
« Antwort #4 am: 13. Feb 2024, 07:21 »
I appreciate the positive replies to my little idea!

I really like your second suggestion. It feels a lot more fitting that Legolas inspires other archers by doing awesome moves, rather than a one-time experience boost which can even be used outside combat. Additionally, it would require more skill to use him effectively, but doubling exp for nearby units in critical moments can be quite a powerful ability.

Do you think he should get this ability at the same level like his current one (level 7, if I remember correctly), or would you adjust that also?

I don't think it's a very strong ability, so lowering the level or increasing the effect to fit the level might be necessary, but I'm not certain.

I do agree with you. I'm not sure if I do like your suggestions 100% because I'd probably perfer something that hasn't got anything to do with training archers, but they do sound more interesting then his currentability.

I could also imagine that an immunity against poison (he was resistent against alcohol :D) or any debuffs and slowing or also a speedbuff. Or something like "Side by side" which would buff him and a selected hero, when they are close to each other, maybe even more if one of them dies.

Discourse is part of discussion :D A speed buff added to "Elven Eyes" could be interesting and reminiscent of the old "War of the Ring" game, but I can't really see it being used any other way. If Legolas is given poison resistance, then perhaps Aragorn should also for having survived Eowyn's stew? :D

I like the "Side by Side" idea, but Hama from Rohan already has something similar and it is more fitting for a Hero Support-role.
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